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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-28 13:46:42 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-28 13:46:42 +0000
commitb8eb2e89edf914caf5479baeffcb670d3e93f496 (patch)
tree328527b349cf6cc24c07be4f466ebe35a34c230f /include/gpu/GrTextureAccess.h
parent51c81123afbf9a09fda43ca2d287fcf4f5593e9c (diff)
Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess.
This will make it possible to init a TextureSampler without a texture or a specific config. Also unify two separate bitfields of color components in GPU code. Review URL: https://codereview.chromium.org/13121002 git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu/GrTextureAccess.h')
-rw-r--r--include/gpu/GrTextureAccess.h12
1 files changed, 2 insertions, 10 deletions
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index b03e6e6dc9..e5ea535d99 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -162,16 +162,8 @@ public:
*/
const char* getSwizzle() const { return fSwizzle; }
- enum {
- kR_SwizzleFlag = 0x1,
- kG_SwizzleFlag = 0x2,
- kB_SwizzleFlag = 0x4,
- kA_SwizzleFlag = 0x8,
-
- kRGB_SwizzleMask = (kR_SwizzleFlag | kG_SwizzleFlag | kB_SwizzleFlag),
- };
-
- /** Returns a mask indicating which components are referenced in the swizzle. */
+ /** Returns a mask indicating which components are referenced in the swizzle. The return
+ is a bitfield of GrColorComponentFlags. */
uint32_t swizzleMask() const { return fSwizzleMask; }
const GrTextureParams& getParams() const { return fParams; }