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authorGravatar robertphillips <robertphillips@google.com>2016-05-17 09:57:46 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-17 09:57:46 -0700
commitca6eafc0f7e59ed89f03a9891b9fdf7de64f1f35 (patch)
tree06a052b8018ae4fb6ccbac647d2a4f77cc3a99d1 /include/gpu/GrTexture.h
parentcc49e5950d3a0de03c24da71d23bbdaebead97c6 (diff)
(Mostly) Retract GrRenderTarget from SkGpuDevice
This gets us most of the way to having SkGpuDevice exclusively use a GrDrawContext instead of a GrRenderTarget. There are a few other refactorings (e.g., rm need for fLegacyBitmap and accessRenderTarget) before the GrRenderTarget can be completely removed. Has calved off: https://codereview.chromium.org/1925313002/ (Tighten up SkSpecialSurface factory functions) https://codereview.chromium.org/1925803004/ (Add sk_sp to SkSurface_Gpu and SkGpuDevice) https://codereview.chromium.org/1956473002/ (Retract GrRenderTarget a bit within SkGpuDevice) https://codereview.chromium.org/1979913002/ (Rename GrDrawingMgr::abandon to wasAbandoned & add a matching entry point to GrDrawingContext) https://codereview.chromium.org/1982583002/ (Add isUnifiedMultisampled entry point to GrDrawContext) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930013002 Review-Url: https://codereview.chromium.org/1930013002
Diffstat (limited to 'include/gpu/GrTexture.h')
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