diff options
author | Brian Salomon <bsalomon@google.com> | 2018-02-01 18:34:32 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-02-01 18:34:40 +0000 |
commit | c1ce2f7966babaae0deb150f93f1227ee5af9285 (patch) | |
tree | ab4caf4bd03f6e642f618739e4283eb9ef62ebaf /include/gpu/GrRenderTarget.h | |
parent | 130fb3f7aac19e40eddfc8fa85a9b39e7c99a7e8 (diff) |
Revert "Redefine the meaning of sample counts in GPU backend."
This reverts commit 48825b11ad25c98b9a4884d5cc0edd4e290c4409.
Reason for revert: nanobench
Original change's description:
> Redefine the meaning of sample counts in GPU backend.
>
> Old: 0 -> nonMSAA
> 1+ -> MSAA
>
> New:
> 0 -> error/unsupported
> 1 -> nonMSAA
> 2+ -> MSAA
>
> We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
>
> 1) SkSurface factories
> 2) GrBackendRenderTarget constructors
> 3) GrCaps::getSampleCnt()'s requestedCount parameter
>
> However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
>
> This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
>
>
> Bug: skia:
> Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
> Reviewed-on: https://skia-review.googlesource.com/101560
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ic257619a8a5ee9ac15419ecf10259e42daed7f82
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/102662
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/gpu/GrRenderTarget.h')
-rw-r--r-- | include/gpu/GrRenderTarget.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h index 9be6e1d8d0..4eee7f63ce 100644 --- a/include/gpu/GrRenderTarget.h +++ b/include/gpu/GrRenderTarget.h @@ -33,11 +33,10 @@ public: const GrRenderTarget* asRenderTarget() const override { return this; } // GrRenderTarget - bool isStencilBufferMultisampled() const { return fSampleCnt > 1; } + bool isStencilBufferMultisampled() const { return fSampleCnt > 0; } GrFSAAType fsaaType() const { - SkASSERT(fSampleCnt >= 1); - if (fSampleCnt <= 1) { + if (!fSampleCnt) { SkASSERT(!(fFlags & GrRenderTargetFlags::kMixedSampled)); return GrFSAAType::kNone; } @@ -54,7 +53,7 @@ public: * Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled). */ int numColorSamples() const { - return GrFSAAType::kMixedSamples == this->fsaaType() ? 1 : fSampleCnt; + return GrFSAAType::kMixedSamples == this->fsaaType() ? 0 : fSampleCnt; } /** |