aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/gpu/GrRenderTarget.h
diff options
context:
space:
mode:
authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 18:34:32 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:34:40 +0000
commitc1ce2f7966babaae0deb150f93f1227ee5af9285 (patch)
treeab4caf4bd03f6e642f618739e4283eb9ef62ebaf /include/gpu/GrRenderTarget.h
parent130fb3f7aac19e40eddfc8fa85a9b39e7c99a7e8 (diff)
Revert "Redefine the meaning of sample counts in GPU backend."
This reverts commit 48825b11ad25c98b9a4884d5cc0edd4e290c4409. Reason for revert: nanobench Original change's description: > Redefine the meaning of sample counts in GPU backend. > > Old: 0 -> nonMSAA > 1+ -> MSAA > > New: > 0 -> error/unsupported > 1 -> nonMSAA > 2+ -> MSAA > > We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: > > 1) SkSurface factories > 2) GrBackendRenderTarget constructors > 3) GrCaps::getSampleCnt()'s requestedCount parameter > > However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. > > This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. > > > Bug: skia: > Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 > Reviewed-on: https://skia-review.googlesource.com/101560 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com Change-Id: Ic257619a8a5ee9ac15419ecf10259e42daed7f82 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/102662 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/gpu/GrRenderTarget.h')
-rw-r--r--include/gpu/GrRenderTarget.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
index 9be6e1d8d0..4eee7f63ce 100644
--- a/include/gpu/GrRenderTarget.h
+++ b/include/gpu/GrRenderTarget.h
@@ -33,11 +33,10 @@ public:
const GrRenderTarget* asRenderTarget() const override { return this; }
// GrRenderTarget
- bool isStencilBufferMultisampled() const { return fSampleCnt > 1; }
+ bool isStencilBufferMultisampled() const { return fSampleCnt > 0; }
GrFSAAType fsaaType() const {
- SkASSERT(fSampleCnt >= 1);
- if (fSampleCnt <= 1) {
+ if (!fSampleCnt) {
SkASSERT(!(fFlags & GrRenderTargetFlags::kMixedSampled));
return GrFSAAType::kNone;
}
@@ -54,7 +53,7 @@ public:
* Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
*/
int numColorSamples() const {
- return GrFSAAType::kMixedSamples == this->fsaaType() ? 1 : fSampleCnt;
+ return GrFSAAType::kMixedSamples == this->fsaaType() ? 0 : fSampleCnt;
}
/**