diff options
author | Brian Salomon <bsalomon@google.com> | 2018-02-01 12:54:30 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-02-01 18:16:58 +0000 |
commit | 48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch) | |
tree | 4278b01107ad8da03453c879ee50ce1a471d2ee2 /include/gpu/GrRenderTarget.h | |
parent | f8393c861975350c4ca9d4f6c95b186c081dbbcf (diff) |
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/gpu/GrRenderTarget.h')
-rw-r--r-- | include/gpu/GrRenderTarget.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h index 4eee7f63ce..9be6e1d8d0 100644 --- a/include/gpu/GrRenderTarget.h +++ b/include/gpu/GrRenderTarget.h @@ -33,10 +33,11 @@ public: const GrRenderTarget* asRenderTarget() const override { return this; } // GrRenderTarget - bool isStencilBufferMultisampled() const { return fSampleCnt > 0; } + bool isStencilBufferMultisampled() const { return fSampleCnt > 1; } GrFSAAType fsaaType() const { - if (!fSampleCnt) { + SkASSERT(fSampleCnt >= 1); + if (fSampleCnt <= 1) { SkASSERT(!(fFlags & GrRenderTargetFlags::kMixedSampled)); return GrFSAAType::kNone; } @@ -53,7 +54,7 @@ public: * Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled). */ int numColorSamples() const { - return GrFSAAType::kMixedSamples == this->fsaaType() ? 0 : fSampleCnt; + return GrFSAAType::kMixedSamples == this->fsaaType() ? 1 : fSampleCnt; } /** |