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authorGravatar bsalomon <bsalomon@google.com>2014-08-26 12:51:20 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-26 12:51:20 -0700
commitd68b3e491bb765beb7ca5e4ac8e0c80dedf5a83b (patch)
tree1d95515a45bbb82568270e046f8a5c3591f569ca /include/gpu/GrGpuResource.h
parent5e5f948b6b363dbfc8c076d8ff0c6b8e9ea99958 (diff)
Make GrGpuResources register with GrResourceCache2 after fully constructed.
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/504313002
Diffstat (limited to 'include/gpu/GrGpuResource.h')
-rw-r--r--include/gpu/GrGpuResource.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/gpu/GrGpuResource.h b/include/gpu/GrGpuResource.h
index 8b162823bf..17cdfc9a4c 100644
--- a/include/gpu/GrGpuResource.h
+++ b/include/gpu/GrGpuResource.h
@@ -90,6 +90,11 @@ public:
uint32_t getUniqueID() const { return fUniqueID; }
protected:
+
+ // This must be called by every GrGpuObject. It should be called once the object is fully
+ // initialized (i.e. not in a base class constructor).
+ void registerWithCache();
+
GrGpuResource(GrGpu*, bool isWrapped);
virtual ~GrGpuResource();