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authorGravatar bsalomon <bsalomon@google.com>2015-01-16 07:32:33 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-16 07:32:33 -0800
commitafe3005be3392e43bc51eb7eb2017eefaed85ad1 (patch)
tree3b96ec2e3249a928a0e876140bec3bf3e9dbb13f /include/gpu/GrGpuResource.h
parentb50ced703030dfbda4fc3ef5e6ec9a52fc0405f8 (diff)
Require budget decision when creating a RenderTarget SkSurface.
Restructure SkGpuDevice creation: *SkSurfaceProps are optional. *Use SkSurfaceProps to communicate DF text rather than a flag. *Tell SkGpuDevice::Create whether RT comes from cache or not. Review URL: https://codereview.chromium.org/848903004
Diffstat (limited to 'include/gpu/GrGpuResource.h')
-rw-r--r--include/gpu/GrGpuResource.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/gpu/GrGpuResource.h b/include/gpu/GrGpuResource.h
index 44c4ba0082..750ec6a440 100644
--- a/include/gpu/GrGpuResource.h
+++ b/include/gpu/GrGpuResource.h
@@ -262,6 +262,7 @@ private:
bool setContentKey(const GrResourceKey& contentKey);
void notifyIsPurgable() const;
void removeScratchKey();
+ void makeBudgeted();
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu