diff options
author | bsalomon <bsalomon@google.com> | 2014-07-25 08:35:45 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2014-07-25 08:35:45 -0700 |
commit | 6d3fe022d68fd6dd32c0fab30e24fa5a4f048946 (patch) | |
tree | 7af60205eeb7a7644e1bf4a8edfa0b1545619b0a /include/gpu/GrGpuResource.h | |
parent | 570c392a0056115e103b42c373a61e4e152ea92c (diff) |
Rename GrGpuObject to GrGpuResource
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/418143004
Diffstat (limited to 'include/gpu/GrGpuResource.h')
-rw-r--r-- | include/gpu/GrGpuResource.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/include/gpu/GrGpuResource.h b/include/gpu/GrGpuResource.h new file mode 100644 index 0000000000..127f64b903 --- /dev/null +++ b/include/gpu/GrGpuResource.h @@ -0,0 +1,145 @@ +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrGpuResource_DEFINED +#define GrGpuResource_DEFINED + +#include "SkInstCnt.h" +#include "SkTInternalLList.h" + +class GrResourceCacheEntry; +class GrGpu; +class GrContext; + +/** + * Base class for objects that can be kept in the GrResourceCache. + */ +class GrGpuResource : public SkNoncopyable { +public: + SK_DECLARE_INST_COUNT_ROOT(GrGpuResource) + + // These method signatures are written to mirror SkRefCnt. However, we don't require + // thread safety as GrCacheable objects are not intended to cross thread boundaries. + // internal_dispose() exists because of GrTexture's reliance on it. It will be removed + // soon. + void ref() const { ++fRefCnt; } + void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } } + virtual void internal_dispose() const { SkDELETE(this); } + bool unique() const { return 1 == fRefCnt; } +#ifdef SK_DEBUG + void validate() const { + SkASSERT(fRefCnt > 0); + } +#endif + + /** + * Frees the object in the underlying 3D API. It must be safe to call this + * when the object has been previously abandoned. + */ + void release(); + + /** + * Removes references to objects in the underlying 3D API without freeing + * them. Used when the API context has been torn down before the GrContext. + */ + void abandon(); + + /** + * Tests whether a object has been abandoned or released. All objects will + * be in this state after their creating GrContext is destroyed or has + * contextLost called. It's up to the client to test wasDestroyed() before + * attempting to use an object if it holds refs on objects across + * ~GrContext, freeResources with the force flag, or contextLost. + * + * @return true if the object has been released or abandoned, + * false otherwise. + */ + bool wasDestroyed() const { return NULL == fGpu; } + + /** + * Retrieves the context that owns the object. Note that it is possible for + * this to return NULL. When objects have been release()ed or abandon()ed + * they no longer have an owning context. Destroying a GrContext + * automatically releases all its resources. + */ + const GrContext* getContext() const; + GrContext* getContext(); + + /** + * Retrieves the amount of GPU memory used by this resource in bytes. It is + * approximate since we aren't aware of additional padding or copies made + * by the driver. + * + * @return the amount of GPU memory used in bytes + */ + virtual size_t gpuMemorySize() const = 0; + + void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; } + GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; } + + /** + * Gets an id that is unique for this GrCacheable object. It is static in that it does + * not change when the content of the GrCacheable object changes. This will never return + * 0. + */ + uint32_t getUniqueID() const { return fUniqueID; } + +protected: + GrGpuResource(GrGpu*, bool isWrapped); + virtual ~GrGpuResource(); + + bool isInCache() const { return NULL != fCacheEntry; } + + GrGpu* getGpu() const { return fGpu; } + + // Derived classes should always call their parent class' onRelease + // and onAbandon methods in their overrides. + virtual void onRelease() {}; + virtual void onAbandon() {}; + + bool isWrapped() const { return kWrapped_FlagBit & fFlags; } + + /** + * This entry point should be called whenever gpuMemorySize() begins + * reporting a different size. If the object is in the cache, it will call + * gpuMemorySize() immediately and pass the new size on to the resource + * cache. + */ + void didChangeGpuMemorySize() const; + +private: +#ifdef SK_DEBUG + friend class GrGpu; // for assert in GrGpu to access getGpu +#endif + + static uint32_t CreateUniqueID(); + + // We're in an internal doubly linked list + SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource); + + GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there + // are still live GrGpuResources. It will call + // release() on all such objects in its destructor. + enum Flags { + /** + * This object wraps a GPU object given to us by the user. + * Lifetime management is left up to the user (i.e., we will not + * free it). + */ + kWrapped_FlagBit = 0x1, + }; + + uint32_t fFlags; + + mutable int32_t fRefCnt; + GrResourceCacheEntry* fCacheEntry; // NULL if not in cache + const uint32_t fUniqueID; + + typedef SkNoncopyable INHERITED; +}; + +#endif |