diff options
author | 2017-12-13 10:59:33 -0500 | |
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committer | 2017-12-20 14:00:44 +0000 | |
commit | b5086961f335d6757a88ce7507c445485aaba2e6 (patch) | |
tree | a635252858428f4f0f04144d532cc4ab96388d95 /include/gpu/GrContextOptions.h | |
parent | e1367b4a064737cbcf78f2297fa89e0a032b2060 (diff) |
Add matrix stack to SkAtlasTextTarget.
Makes SkAtlasTextRenderer::SDFVertex now has a 3 component position vector.
Change-Id: I7ec1a8068fb84388a82e1748d6e9d02820d55abd
Reviewed-on: https://skia-review.googlesource.com/84202
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'include/gpu/GrContextOptions.h')
-rw-r--r-- | include/gpu/GrContextOptions.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h index 41872be78a..2640d51e1b 100644 --- a/include/gpu/GrContextOptions.h +++ b/include/gpu/GrContextOptions.h @@ -187,6 +187,14 @@ struct GrContextOptions { */ bool fDisableImageMultitexturing = false; #endif + +#if SK_SUPPORT_ATLAS_TEXT + /** + * Controls whether distance field glyph vertices always have 3 components even when the view + * matrix does not have perspective. + */ + Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault; +#endif }; #endif |