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authorGravatar joshualitt <joshualitt@chromium.org>2015-05-29 08:06:48 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-05-29 08:06:48 -0700
commit29f8679068ecbd693e123a59b09a5ade3cfde996 (patch)
tree6b95c46b36bc5679b405ff15912e1d7951ab2a66 /include/gpu/GrConfig.h
parent762286309545c8a1e4bbc05dcd1fe3085d2a1f47 (diff)
Removing GrAutoMalloc
Diffstat (limited to 'include/gpu/GrConfig.h')
-rw-r--r--include/gpu/GrConfig.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
index 6dfc2ca0d8..86f69bd1c8 100644
--- a/include/gpu/GrConfig.h
+++ b/include/gpu/GrConfig.h
@@ -186,18 +186,6 @@ typedef unsigned __int64 uint64_t;
#endif
/**
- * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
- * in the GPU backend are always allocated on the heap or are allowed to be
- * allocated on the stack for smaller memory requests.
- *
- * This is only used for memory buffers that are created and then passed through to the
- * 3D API (e.g. as texture or geometry data)
- */
-#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
- #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
-#endif
-
-/**
* GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace
* markers will be printed out instead of making the backend calls to push and pop them.
*/