diff options
author | joshualitt <joshualitt@chromium.org> | 2015-05-29 08:06:48 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-05-29 08:06:48 -0700 |
commit | 29f8679068ecbd693e123a59b09a5ade3cfde996 (patch) | |
tree | 6b95c46b36bc5679b405ff15912e1d7951ab2a66 /include/gpu/GrConfig.h | |
parent | 762286309545c8a1e4bbc05dcd1fe3085d2a1f47 (diff) |
Removing GrAutoMalloc
BUG=skia:
Review URL: https://codereview.chromium.org/1161993003
Diffstat (limited to 'include/gpu/GrConfig.h')
-rw-r--r-- | include/gpu/GrConfig.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h index 6dfc2ca0d8..86f69bd1c8 100644 --- a/include/gpu/GrConfig.h +++ b/include/gpu/GrConfig.h @@ -186,18 +186,6 @@ typedef unsigned __int64 uint64_t; #endif /** - * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created - * in the GPU backend are always allocated on the heap or are allowed to be - * allocated on the stack for smaller memory requests. - * - * This is only used for memory buffers that are created and then passed through to the - * 3D API (e.g. as texture or geometry data) - */ -#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) - #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 -#endif - -/** * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace * markers will be printed out instead of making the backend calls to push and pop them. */ |