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authorGravatar Brian Salomon <bsalomon@google.com>2017-11-30 09:07:43 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-30 14:34:42 +0000
commitedfa0d2f623dc66e695fac631d5fb03599b264b7 (patch)
treed11b5febf8ac7eca11a1971a946816f39ff225ea /include/gpu/GrCaps.h
parent7c945ca65683fd17b029ab0748fe2359a8f71a4c (diff)
Use a dst size threshold for multitexturing images.
TODO: Set thresholds based on GPU in use. Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353 Reviewed-on: https://skia-review.googlesource.com/77900 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/gpu/GrCaps.h')
-rw-r--r--include/gpu/GrCaps.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index b19281b00d..86b27b066a 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -225,9 +225,6 @@ protected:
// Vulkan doesn't support this (yet) and some drivers have issues, too
bool fCrossContextTextureSupport : 1;
- // Disables using multiple texture units to batch multiple SkImages at once.
- bool fDisableImageMultitexturingSupport : 1;
-
InstancedSupport fInstancedSupport;
BlendEquationSupport fBlendEquationSupport;