diff options
author | 2016-02-06 15:08:54 -0800 | |
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committer | 2016-02-06 15:08:55 -0800 | |
commit | c4d196c9c87f226eb33b8091dc50053c45c4e752 (patch) | |
tree | d4850f4715af4c3d5364e311f95fe6524d9a682b /include/gpu/GrCaps.h | |
parent | 964eec67760196585954203ba625e440607f7e92 (diff) |
Revert of Improve GLSL integer support (patchset #1 id:1 of https://codereview.chromium.org/1669853002/ )
Reason for revert:
MSAN bots are unhappy with this change: https://build.chromium.org/p/chromium.memory.fyi/builders/Linux%20ChromeOS%20MSan%20Tests/builds/7068
Original issue's description:
> Improve GLSL integer support
>
> - Adds shader types for uint.
> - Adds a cap for integer support.
> - Uses glVertexAttribIPointer for integer attribs.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1669853002
>
> Committed: https://skia.googlesource.com/skia/+/3a2caf8ecf38124f4ad21a0f6c4dabfcfa17911a
TBR=bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1674813004
Diffstat (limited to 'include/gpu/GrCaps.h')
-rw-r--r-- | include/gpu/GrCaps.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h index fc682069ea..944fb1481c 100644 --- a/include/gpu/GrCaps.h +++ b/include/gpu/GrCaps.h @@ -62,7 +62,6 @@ public: bool pathRenderingSupport() const { return fPathRenderingSupport; } bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } - bool integerSupport() const { return fIntegerSupport; } /** * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a @@ -110,7 +109,6 @@ protected: bool fPathRenderingSupport : 1; bool fDstReadInShaderSupport : 1; bool fDualSourceBlendingSupport : 1; - bool fIntegerSupport : 1; bool fShaderPrecisionVaries; PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |