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authorGravatar Brian Salomon <bsalomon@google.com>2018-03-09 12:02:32 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-09 17:26:50 +0000
commitafdc6b1ba9f5dba52916bd20b608f1f7c21c3160 (patch)
tree6edfa3a2d534c7edbbf3cc91a2f09e292bfda08d /include/gpu/GrBackendSurface.h
parent32929e0614742d03e067b117c71999c7ab1c902e (diff)
Vulkan backend render targets don't allow client to specify stencil bits
We already always create the stencil buffer even for wrapped RTs. Make VulkanWindowContext use SkSurface::MakeFromBackendRenderTarget. Change-Id: I5df429d347331801954ec17cb9d75e323a7af345 Reviewed-on: https://skia-review.googlesource.com/113206 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/gpu/GrBackendSurface.h')
-rw-r--r--include/gpu/GrBackendSurface.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/gpu/GrBackendSurface.h b/include/gpu/GrBackendSurface.h
index c2fc619d8a..a2df90cd0d 100644
--- a/include/gpu/GrBackendSurface.h
+++ b/include/gpu/GrBackendSurface.h
@@ -194,11 +194,13 @@ public:
const GrGLFramebufferInfo& glInfo);
#ifdef SK_VULKAN
+ /** Deprecated, use version that does not take stencil bits. */
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrVkImageInfo& vkInfo);
+ GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
#endif
int width() const { return fWidth; }