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author | Robert Phillips <robertphillips@google.com> | 2017-03-28 11:59:48 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-03-28 16:36:54 +0000 |
commit | a2cedff029dcae604ce39b119d08c01ed6ad2ce8 (patch) | |
tree | 861735fdb9e418758a304b6a436f18e6ae0f1d10 /include/effects | |
parent | d2adc66efec8a172b71bf5572fbedde064025825 (diff) |
Fix gaussianedge GM
Change-Id: Ia4523ea13992b325cb59f42e4458a199c7a98c4b
Reviewed-on: https://skia-review.googlesource.com/10219
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/effects')
-rw-r--r-- | include/effects/SkGaussianEdgeShader.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h deleted file mode 100644 index ef54ece56e..0000000000 --- a/include/effects/SkGaussianEdgeShader.h +++ /dev/null @@ -1,27 +0,0 @@ -/* - * Copyright 2016 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef SkGaussianEdgeShader_DEFINED -#define SkGaussianEdgeShader_DEFINED - -#include "SkShader.h" - -class SK_API SkGaussianEdgeShader { -public: - /** Returns a shader that applies a Gaussian blur depending on distance to the edge - * Currently this is only useable with Circle and RRect shapes on the GPU backend. - * Raster will draw nothing. - */ - static sk_sp<SkShader> Make(); - - SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() - -private: - SkGaussianEdgeShader(); // can't be instantiated -}; - -#endif |