diff options
author | 2014-04-16 10:16:39 +0000 | |
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committer | 2014-04-16 10:16:39 +0000 | |
commit | 001f4ed2fb62ecdc98ce2884d925de11b7516d23 (patch) | |
tree | 1acb3cdef582b7a33a97e6c6631c62320ca39331 /include/effects/SkTransparentShader.h | |
parent | d1061e254af7fa8267dc1a5ed444d1c4b1743b6d (diff) |
Extract most of the mutable state of SkShader into a separate Context object.
SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.
Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.
TEST=out/Debug/dm
BUG=skia:1976
R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/207683004
git-svn-id: http://skia.googlecode.com/svn/trunk@14216 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/effects/SkTransparentShader.h')
-rw-r--r-- | include/effects/SkTransparentShader.h | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/include/effects/SkTransparentShader.h b/include/effects/SkTransparentShader.h index 7428d442e3..790e5ae9fd 100644 --- a/include/effects/SkTransparentShader.h +++ b/include/effects/SkTransparentShader.h @@ -14,21 +14,31 @@ class SK_API SkTransparentShader : public SkShader { public: SkTransparentShader() {} - virtual uint32_t getFlags() SK_OVERRIDE; - virtual bool setContext(const SkBitmap& device, - const SkPaint& paint, - const SkMatrix& matrix) SK_OVERRIDE; - virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; - virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; + virtual SkShader::Context* createContext(const SkBitmap& device, const SkPaint& paint, + const SkMatrix& matrix, void* storage) const + SK_OVERRIDE; + virtual size_t contextSize() const SK_OVERRIDE; + + class TransparentShaderContext : public SkShader::Context { + public: + TransparentShaderContext(const SkTransparentShader& shader, const SkBitmap& device, + const SkPaint& paint, const SkMatrix& matrix); + virtual ~TransparentShaderContext(); + + virtual uint32_t getFlags() const SK_OVERRIDE; + virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; + virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; + + private: + const SkBitmap* fDevice; + + typedef SkShader::Context INHERITED; + }; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) private: - // these are a cache from the call to setContext() - const SkBitmap* fDevice; - uint8_t fAlpha; - SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {} typedef SkShader INHERITED; |