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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-15 15:48:36 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-15 15:48:36 +0000
commit73cb15351f33459e0c861a96135c634dec77ef9d (patch)
treecf521a48286c5cd88354056e65a933cc63f8fbe1 /include/effects/SkLayerDrawLooper.h
parentbeb8b3a4da83ce30e313e72ae0e444870acecb7e (diff)
Make sure SkDrawLooper objects can only be allocated on the heap.
Make constructors of SkLayerDrawLooper and SkBlurDrawLooper non-public. Remove addLayer* methods from SkLayerDrawLooper. SkLayerDrawLooper::Builder is used to create new objects. Provide factory method for creating SkBlurDrawLooper. BUG=2141 R=scroggo@google.com, reed@google.com, djsollen@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/232913003 git-svn-id: http://skia.googlecode.com/svn/trunk@14200 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/effects/SkLayerDrawLooper.h')
-rw-r--r--include/effects/SkLayerDrawLooper.h23
1 files changed, 2 insertions, 21 deletions
diff --git a/include/effects/SkLayerDrawLooper.h b/include/effects/SkLayerDrawLooper.h
index 1e76ce21e5..fe660a8aae 100644
--- a/include/effects/SkLayerDrawLooper.h
+++ b/include/effects/SkLayerDrawLooper.h
@@ -17,7 +17,6 @@ class SK_API SkLayerDrawLooper : public SkDrawLooper {
public:
SK_DECLARE_INST_COUNT(SkLayerDrawLooper)
- SkLayerDrawLooper();
virtual ~SkLayerDrawLooper();
/**
@@ -74,26 +73,6 @@ public:
LayerInfo();
};
- /**
- * Call for each layer you want to add (from top to bottom).
- * This returns a paint you can modify, but that ptr is only valid until
- * the next call made to addLayer().
- */
- SkPaint* addLayer(const LayerInfo&);
-
- /**
- * This layer will draw with the original paint, at the specified offset
- */
- void addLayer(SkScalar dx, SkScalar dy);
-
- /**
- * This layer will with the original paint and no offset.
- */
- void addLayer() { this->addLayer(0, 0); }
-
- /// Similar to addLayer, but adds a layer to the top.
- SkPaint* addLayerOnTop(const LayerInfo&);
-
virtual SkDrawLooper::Context* createContext(SkCanvas*, void* storage) const SK_OVERRIDE;
virtual size_t contextSize() const SK_OVERRIDE { return sizeof(LayerDrawLooperContext); }
@@ -105,6 +84,8 @@ public:
static SkFlattenable* CreateProc(SkReadBuffer& buffer);
protected:
+ SkLayerDrawLooper();
+
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
private: