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authorGravatar reed <reed@google.com>2014-08-21 07:59:51 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-21 07:59:51 -0700
commit9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 (patch)
tree59cc3af7f1a48aec372c05ca29a2fbef703bceb8 /include/effects/SkBlurDrawLooper.h
parent5d74806b478a884bd763aee7e3e33cff1c506e50 (diff)
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
Diffstat (limited to 'include/effects/SkBlurDrawLooper.h')
-rw-r--r--include/effects/SkBlurDrawLooper.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/effects/SkBlurDrawLooper.h b/include/effects/SkBlurDrawLooper.h
index 507ec8b0ad..9db9f0d7d2 100644
--- a/include/effects/SkBlurDrawLooper.h
+++ b/include/effects/SkBlurDrawLooper.h
@@ -53,7 +53,9 @@ protected:
SkBlurDrawLooper(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy,
uint32_t flags);
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkBlurDrawLooper(SkReadBuffer&);
+#endif
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual bool asABlurShadow(BlurShadowRec*) const SK_OVERRIDE;