aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/core/SkShader.h
diff options
context:
space:
mode:
authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-05-09 15:42:07 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-05-09 15:42:07 +0000
commitd12de02542867c7c1be32b6e02e2f5dca9fb9452 (patch)
tree02a7ac7ad038886b0cded813f5ec3805f22cd527 /include/core/SkShader.h
parent5d20caea15b574c9027ea4e695a03c4402e1d832 (diff)
Revert of hide get/setLocalMatrix (https://codereview.chromium.org/279563002/)
Reason for revert: broke gms Original issue's description: > hide get/setLocalMatrix > > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=14675 R=fmalita@google.com, dominikg@chromium.org, fmalita@chromium.org TBR=dominikg@chromium.org, fmalita@chromium.org, fmalita@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: reed@google.com Review URL: https://codereview.chromium.org/278903002 git-svn-id: http://skia.googlecode.com/svn/trunk@14677 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/core/SkShader.h')
-rw-r--r--include/core/SkShader.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 87e10ceb2f..2f3764c0be 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -38,15 +38,14 @@ public:
virtual ~SkShader();
/**
- * Returns the local matrix.
+ * Returns true if the local matrix is not an identity matrix.
*/
- const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
+ bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
-#ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX
/**
- * Returns true if the local matrix is not an identity matrix.
+ * Returns the local matrix.
*/
- bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
+ const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
/**
* Set the shader's local matrix.
@@ -58,7 +57,6 @@ public:
* Reset the shader's local matrix to identity.
*/
void resetLocalMatrix() { fLocalMatrix.reset(); }
-#endif
enum TileMode {
/** replicate the edge color if the shader draws outside of its