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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
commit9c9005a347e9996f357bd79591bd34f74f8bbc66 (patch)
tree5e03fa9c44510f969be6dee9641968574dbed932 /include/core/SkShader.h
parentc76a4b2a81b5c502ded23dee1e0c5d762028d5cf (diff)
Move SkShader::fLocalMatrix into SkShader constructor.
As a first step towards removing SkShader::setLocalMatrix, which will make SkShader thread-safe, remove calls to setLocalMatrix that happen immediately after the shader is being created. Instead, pass the matrix into the constructor or factory method. BUG=skia:1976 R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/245963010 git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/core/SkShader.h')
-rw-r--r--include/core/SkShader.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index cc2cc751d8..4af8f78bfb 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -34,7 +34,7 @@ class SK_API SkShader : public SkFlattenable {
public:
SK_DECLARE_INST_COUNT(SkShader)
- SkShader();
+ SkShader(const SkMatrix* localMatrix = NULL);
virtual ~SkShader();
/**
@@ -371,7 +371,8 @@ public:
* @return Returns a new shader object. Note: this function never returns null.
*/
static SkShader* CreateBitmapShader(const SkBitmap& src,
- TileMode tmx, TileMode tmy);
+ TileMode tmx, TileMode tmy,
+ const SkMatrix* localMatrix = NULL);
/** Call this to create a new shader that will draw with the specified picture.
*