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authorGravatar caryclark <caryclark@google.com>2016-01-04 14:17:47 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-04 14:17:47 -0800
commit6df611574a3cf8abf2617af0d03a5553bb17360d (patch)
tree1e5bcb0e8c8048ad8958286ff4a7a37cf4829790 /include/core/SkRect.h
parent512f3e3b2592097a39bde9331829b38d16c0f85d (diff)
handle halfway case in scan converter
Scan edges that start at exactly -0.5 aren't trimmed by clipping or by rounding, triggering a debug assert. One way to fix this is to round the top and left down instead of up. Also, move the path initialization of gm/composeshader.cpp to make debugging other path problems easier. R=reed@google.com BUG=skia:2715 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1544873002 Review URL: https://codereview.chromium.org/1544873002
Diffstat (limited to 'include/core/SkRect.h')
-rw-r--r--include/core/SkRect.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/include/core/SkRect.h b/include/core/SkRect.h
index fe276e6710..4f649b7c73 100644
--- a/include/core/SkRect.h
+++ b/include/core/SkRect.h
@@ -825,24 +825,6 @@ public:
}
/**
- * Variant of round() that explicitly performs the rounding step (i.e. floor(x + 0.5)) using
- * double instead of SkScalar (float). It does this by calling SkDScalarRoundToInt(), which
- * may be slower than calling SkScalarRountToInt(), but gives slightly more accurate results.
- *
- * e.g.
- * SkScalar x = 0.49999997f;
- * int ix = SkScalarRoundToInt(x);
- * SkASSERT(0 == ix); // <--- fails
- * ix = SkDScalarRoundToInt(x);
- * SkASSERT(0 == ix); // <--- succeeds
- */
- void dround(SkIRect* dst) const {
- SkASSERT(dst);
- dst->set(SkDScalarRoundToInt(fLeft), SkDScalarRoundToInt(fTop),
- SkDScalarRoundToInt(fRight), SkDScalarRoundToInt(fBottom));
- }
-
- /**
* Set the dst rectangle by rounding "out" this rectangle, choosing the
* SkScalarFloor of top and left, and the SkScalarCeil of right and bottom.
*/