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authorGravatar Greg Daniel <egdaniel@google.com>2017-12-18 15:50:34 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-18 21:50:26 +0000
commitf226e66d75374e370f3ae2c6895bc689670e9e18 (patch)
treeb1e38311a08f7294f366fe3e89c4ba231f3be600 /include/core/SkMatrix.h
parentde71572f650005e36d4fc2fe95fb5677a25ae4f6 (diff)
Revert "Transform vertices for distance field glyphs on CPU."
This reverts commit 0215e39d7e415d0530231df6ad20d5f215c72152. Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm dftext_blob_pers Original change's description: > Transform vertices for distance field glyphs on CPU. > > This allows batching of DF draws with different view matrices. > > For perspective matrices this means the transformed position vertex > attribute must have w values. Currently, non-perspective DF draws still > use 2 component positions, though this could be changed in the future. > Consequently, perspective draws can batch with other perspective draws > but not non-perspective draws. > > Adds a GM to test batching and reusing the same blobs with both perspective > and non-perspective matrices. > > Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e > Reviewed-on: https://skia-review.googlesource.com/79900 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d Reviewed-on: https://skia-review.googlesource.com/86560 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'include/core/SkMatrix.h')
-rw-r--r--include/core/SkMatrix.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/core/SkMatrix.h b/include/core/SkMatrix.h
index b527ab5ef9..e88232834b 100644
--- a/include/core/SkMatrix.h
+++ b/include/core/SkMatrix.h
@@ -1337,9 +1337,6 @@ public:
@param count items in SkPoint3 array to transform
*/
void mapHomogeneousPoints(SkPoint3 dst[], const SkPoint3 src[], int count) const;
- /** Same as above but with a variable offset between successive points. */
- void mapHomogeneousPointsWithStride(SkPoint3 dst[], const SkPoint3 src[], size_t stride,
- int count) const;
/** Maps SkPoint (x, y) to result. SkPoint is mapped by multiplying by SkMatrix. Given: