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authorGravatar robertphillips <robertphillips@google.com>2015-09-15 10:20:55 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-15 10:20:55 -0700
commit30c4cae7d3a26252e7e45adf6e5722b34adf6848 (patch)
tree51e48fb3326a2a4a76a762d932069357e3b7c56f /include/core/SkMaskFilter.h
parentde5973b05be6ecc80309cded8541f9c305135d15 (diff)
Add special case circle blur for Ganesh
This makes the blurcircles bench go from ~33us to ~8us on Windows desktop. It will require layout test suppressions Review URL: https://codereview.chromium.org/1311583005
Diffstat (limited to 'include/core/SkMaskFilter.h')
-rw-r--r--include/core/SkMaskFilter.h30
1 files changed, 22 insertions, 8 deletions
diff --git a/include/core/SkMaskFilter.h b/include/core/SkMaskFilter.h
index df9c4ac3fe..50a1e87e00 100644
--- a/include/core/SkMaskFilter.h
+++ b/include/core/SkMaskFilter.h
@@ -78,17 +78,31 @@ public:
/**
* If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
- * overriding filterMaskGPU (declared below). That code path requires constructing a src mask
- * as input. Since that is a potentially expensive operation, the subclass must also override
- * this function to indicate whether filterTextureMaskGPU would succeeed if the mask were to be
- * created.
+ * overriding filterMaskGPU (declared below). That code path requires constructing a
+ * src mask as input. Since that is a potentially expensive operation, the subclass must also
+ * override this function to indicate whether filterTextureMaskGPU would succeeed if the mask
+ * were to be created.
*
* 'maskRect' returns the device space portion of the mask that the filter needs. The mask
- * passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be translated
- * to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop) appears at
- * (0, 0) in the mask).
+ * passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be
+ * translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
+ * appears at (0, 0) in the mask).
+ *
+ * Logically, how this works is:
+ * canFilterMaskGPU is called
+ * if (it returns true)
+ * the returned mask rect is used for quick rejecting
+ * either directFilterMaskGPU or directFilterRRectMaskGPU is then called
+ * if (neither of them handle the blur)
+ * the mask rect is used to generate the mask
+ * filterMaskGPU is called to filter the mask
+ *
+ * TODO: this should work as:
+ * if (canFilterMaskGPU(devShape, ...)) // rect, rrect, drrect, path
+ * filterMaskGPU(devShape, ...)
+ * this would hide the RRect special case and the mask generation
*/
- virtual bool canFilterMaskGPU(const SkRect& devBounds,
+ virtual bool canFilterMaskGPU(const SkRRect& devRRect,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkRect* maskRect) const;