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authorGravatar kkinnunen <kkinnunen@nvidia.com>2014-07-29 06:12:49 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-29 06:12:49 -0700
commit4509517e03fd245298d4059f4568435d640a1758 (patch)
treef3d0a6ba441fe005874d48212e226b7b7ac25462 /include/core/SkImageFilter.h
parent320c92380fe6a43dffbcd3f9e7c99897da44298d (diff)
Use if instead of ifdef SK_SUPPORT_GPU
The SK_SUPPORT_GPU is always defined. R=reed@google.com, bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/331353003
Diffstat (limited to 'include/core/SkImageFilter.h')
-rw-r--r--include/core/SkImageFilter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h
index cd34ba3f91..e7ba5e6ad9 100644
--- a/include/core/SkImageFilter.h
+++ b/include/core/SkImageFilter.h
@@ -172,7 +172,7 @@ public:
// Default impl returns union of all input bounds.
virtual void computeFastBounds(const SkRect&, SkRect*) const;
-#ifdef SK_SUPPORT_GPU
+#if SK_SUPPORT_GPU
/**
* Wrap the given texture in a texture-backed SkBitmap.
*/