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authorGravatar djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-20 14:24:38 +0000
committerGravatar djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-20 14:24:38 +0000
commit166e653f67f3fffc3846184a25ce45ab083f07a2 (patch)
tree1888ff8d2ec6bb24dd5ee216d96c7a8996be8b46 /include/core/SkDraw.h
parent7c3578ac7a3bbec220e9ad7e03dead5f3341ccfb (diff)
Fix scaling issue when drawing text on a path.
If the paint is stroked and the font size is small we were incorrectly rendering the sample text. Review URL: https://codereview.appspot.com/5844060 git-svn-id: http://skia.googlecode.com/svn/trunk@3437 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/core/SkDraw.h')
-rw-r--r--include/core/SkDraw.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/core/SkDraw.h b/include/core/SkDraw.h
index 8c659c2389..0ec37b3092 100644
--- a/include/core/SkDraw.h
+++ b/include/core/SkDraw.h
@@ -128,8 +128,8 @@ class SkGlyphCache;
class SkTextToPathIter {
public:
- SkTextToPathIter(const char text[], size_t length, const SkPaint&,
- bool applyStrokeAndPathEffects, bool forceLinearTextOn);
+ SkTextToPathIter(const char text[], size_t length, const SkPaint& paint,
+ bool applyStrokeAndPathEffects);
~SkTextToPathIter();
const SkPaint& getPaint() const { return fPaint; }