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authorGravatar Brian Osman <brianosman@google.com>2016-10-25 10:51:28 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-10-26 00:48:33 +0000
commit618d304eb394d64779be0ecdc5eff898242faa8f (patch)
treec4773dd205ae0a34b903333238c6daafc4852ba7 /include/core/SkColorFilter.h
parent18b61f9cb9d0bea03dc4f69f63f53ad44f171526 (diff)
GrConstColorProcessor uses 4f colors in the destination space
Many places that construct one are explicitly specifying opaque white or transparent black, which we can assume (based on the semantics of the operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple. In other cases, we convert our source color to destination space. One wrinkle is tht SkColorFilter now needs to know the destination color space, due to SkModeColorFilter. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903 Change-Id: I4969c0260588f4021300733f601b47dc606adf79 Reviewed-on: https://skia-review.googlesource.com/3903 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'include/core/SkColorFilter.h')
-rw-r--r--include/core/SkColorFilter.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/core/SkColorFilter.h b/include/core/SkColorFilter.h
index 485739842a..f265998e05 100644
--- a/include/core/SkColorFilter.h
+++ b/include/core/SkColorFilter.h
@@ -16,6 +16,7 @@
class GrContext;
class GrFragmentProcessor;
class SkBitmap;
+class SkColorSpace;
class SkRasterPipeline;
/**
@@ -144,7 +145,8 @@ public:
*
* A null return indicates that the color filter isn't implemented for the GPU backend.
*/
- virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*) const;
+ virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
+ SkColorSpace* dstColorSpace) const;
#endif
bool affectsTransparentBlack() const {