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authorGravatar djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-03-14 20:30:14 +0000
committerGravatar djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-03-14 20:30:14 +0000
commitcd9d69b9ce7eb301a9fd8d91b9f95fd99b07bae5 (patch)
tree699c584b39fd1e30022bb05ce58dad15fcd9b4c7 /include/core/SkBitmap.h
parent260db92d4975c50fd929399e8d6875a4c854cd5d (diff)
Upstreaming changes from android.
- fix compile warnings in the GPU code - upstream android specific code (ifdef protected) - fail gracefully when a custom allocator fails git-svn-id: http://skia.googlecode.com/svn/trunk@936 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/core/SkBitmap.h')
-rw-r--r--include/core/SkBitmap.h23
1 files changed, 18 insertions, 5 deletions
diff --git a/include/core/SkBitmap.h b/include/core/SkBitmap.h
index 56d7478e48..1d21a2f994 100644
--- a/include/core/SkBitmap.h
+++ b/include/core/SkBitmap.h
@@ -468,16 +468,29 @@ public:
*/
int extractMipLevel(SkBitmap* dst, SkFixed sx, SkFixed sy);
- void extractAlpha(SkBitmap* dst) const {
- this->extractAlpha(dst, NULL, NULL, NULL);
+ bool extractAlpha(SkBitmap* dst) const {
+ return this->extractAlpha(dst, NULL, NULL, NULL);
}
- void extractAlpha(SkBitmap* dst, const SkPaint* paint,
+ bool extractAlpha(SkBitmap* dst, const SkPaint* paint,
SkIPoint* offset) const {
- this->extractAlpha(dst, paint, NULL, offset);
+ return this->extractAlpha(dst, paint, NULL, offset);
}
- void extractAlpha(SkBitmap* dst, const SkPaint* paint, Allocator* allocator,
+ /** Set dst to contain alpha layer of this bitmap. If destination bitmap
+ fails to be initialized, e.g. because allocator can't allocate pixels
+ for it, dst will not be modified and false will be returned.
+
+ @param dst The bitmap to be filled with alpha layer
+ @param paint The paint to draw with
+ @param allocator Allocator used to allocate the pixelref for the dst
+ bitmap. If this is null, the standard HeapAllocator
+ will be used.
+ @param offset If not null, it is set to top-left coordinate to position
+ the returned bitmap so that it visually lines up with the
+ original
+ */
+ bool extractAlpha(SkBitmap* dst, const SkPaint* paint, Allocator* allocator,
SkIPoint* offset) const;
void flatten(SkFlattenableWriteBuffer&) const;