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authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2008-12-17 15:59:43 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2008-12-17 15:59:43 +0000
commit8a1c16ff38322f0210116fa7293eb8817c7e477e (patch)
treefe40e07f6c8983318a2f79032b9a706ede1090c1 /include/core/SkBitmap.h
parent2559c629078f738ac37095d896d580b681ac6a30 (diff)
grab from latest android
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
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diff --git a/include/core/SkBitmap.h b/include/core/SkBitmap.h
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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SkBitmap_DEFINED
+#define SkBitmap_DEFINED
+
+#include "Sk64.h"
+#include "SkColor.h"
+#include "SkPoint.h"
+#include "SkRefCnt.h"
+
+#if defined(SK_BUILD_FOR_MAC)
+#include <carbon/carbon.h>
+#endif
+
+struct SkIRect;
+class SkColorTable;
+class SkPaint;
+class SkPixelRef;
+class SkRegion;
+class SkFlattenableReadBuffer;
+class SkFlattenableWriteBuffer;
+
+/** \class SkBitmap
+
+ The SkBitmap class specifies a raster bitmap. A bitmap has an integer width
+ and height, and a format (config), and a pointer to the actual pixels.
+ Bitmaps can be drawn into a SkCanvas, but they are also used to specify the target
+ of a SkCanvas' drawing operations.
+*/
+class SkBitmap {
+public:
+ class Allocator;
+
+ enum Config {
+ kNo_Config, //!< bitmap has not been configured
+ kA1_Config, //!< 1-bit per pixel, (0 is transparent, 1 is opaque)
+ kA8_Config, //!< 8-bits per pixel, with only alpha specified (0 is transparent, 0xFF is opaque)
+ kIndex8_Config, //!< 8-bits per pixel, using SkColorTable to specify the colors
+ kRGB_565_Config, //!< 16-bits per pixel, (see SkColorPriv.h for packing)
+ kARGB_4444_Config, //!< 16-bits per pixel, (see SkColorPriv.h for packing)
+ kARGB_8888_Config, //!< 32-bits per pixel, (see SkColorPriv.h for packing)
+ kRLE_Index8_Config,
+
+ kConfigCount
+ };
+
+ /** Default construct creates a bitmap with zero width and height, and no pixels.
+ Its config is set to kNo_Config.
+ */
+ SkBitmap();
+ /** Constructor initializes the new bitmap by copying the src bitmap. All fields are copied,
+ but ownership of the pixels remains with the src bitmap.
+ */
+ SkBitmap(const SkBitmap& src);
+ /** Decrements our (shared) pixel ownership if needed.
+ */
+ ~SkBitmap();
+
+ /** Copies the src bitmap into this bitmap. Ownership of the src bitmap's pixels remains
+ with the src bitmap.
+ */
+ SkBitmap& operator=(const SkBitmap& src);
+ /** Swap the fields of the two bitmaps. This routine is guaranteed to never fail or throw.
+ */
+ // This method is not exported to java.
+ void swap(SkBitmap& other);
+
+ /** Return true iff the bitmap has empty dimensions.
+ */
+ bool empty() const { return 0 == fWidth || 0 == fHeight; }
+
+ /** Return true iff the bitmap has no pixels nor a pixelref. Note: this can
+ return true even if the dimensions of the bitmap are > 0 (see empty()).
+ */
+ bool isNull() const { return NULL == fPixels && NULL == fPixelRef; }
+
+ /** Return the config for the bitmap.
+ */
+ Config config() const { return (Config)fConfig; }
+ /** DEPRECATED, use config()
+ */
+ Config getConfig() const { return this->config(); }
+ /** Return the bitmap's width, in pixels.
+ */
+ int width() const { return fWidth; }
+ /** Return the bitmap's height, in pixels.
+ */
+ int height() const { return fHeight; }
+ /** Return the number of bytes between subsequent rows of the bitmap.
+ */
+ int rowBytes() const { return fRowBytes; }
+
+ /** Return the shift amount per pixel (i.e. 0 for 1-byte per pixel, 1 for
+ 2-bytes per pixel configs, 2 for 4-bytes per pixel configs). Return 0
+ for configs that are not at least 1-byte per pixel (e.g. kA1_Config
+ or kNo_Config)
+ */
+ int shiftPerPixel() const { return fBytesPerPixel >> 1; }
+
+ /** Return the number of bytes per pixel based on the config. If the config
+ does not have at least 1 byte per (e.g. kA1_Config) then 0 is returned.
+ */
+ int bytesPerPixel() const { return fBytesPerPixel; }
+
+ /** Return the rowbytes expressed as a number of pixels (like width and
+ height). Note, for 1-byte per pixel configs like kA8_Config, this will
+ return the same as rowBytes(). Is undefined for configs that are less
+ than 1-byte per pixel (e.g. kA1_Config)
+ */
+ int rowBytesAsPixels() const { return fRowBytes >> (fBytesPerPixel >> 1); }
+
+ /** Return the address of the pixels for this SkBitmap.
+ */
+ void* getPixels() const { return fPixels; }
+
+ /** Return the byte size of the pixels, based on the height and rowBytes.
+ Note this truncates the result to 32bits. Call getSize64() to detect
+ if the real size exceeds 32bits.
+ */
+ size_t getSize() const { return fHeight * fRowBytes; }
+
+ /** Return the byte size of the pixels, based on the height and rowBytes.
+ This routine is slightly slower than getSize(), but does not truncate
+ the answer to 32bits.
+ */
+ Sk64 getSize64() const {
+ Sk64 size;
+ size.setMul(fHeight, fRowBytes);
+ return size;
+ }
+
+ /** Returns true if the bitmap is opaque (has no translucent/transparent pixels).
+ */
+ bool isOpaque() const;
+ /** Specify if this bitmap's pixels are all opaque or not. Is only meaningful for configs
+ that support per-pixel alpha (RGB32, A1, A8).
+ */
+ void setIsOpaque(bool);
+
+ /** Reset the bitmap to its initial state (see default constructor). If we are a (shared)
+ owner of the pixels, that ownership is decremented.
+ */
+ void reset();
+
+ /** Given a config and a width, this computes the optimal rowBytes value. This is called automatically
+ if you pass 0 for rowBytes to setConfig().
+ */
+ static int ComputeRowBytes(Config c, int width);
+
+ /** Return the bytes-per-pixel for the specified config. If the config is
+ not at least 1-byte per pixel, return 0, including for kNo_Config.
+ */
+ static int ComputeBytesPerPixel(Config c);
+
+ /** Return the shift-per-pixel for the specified config. If the config is
+ not at least 1-byte per pixel, return 0, including for kNo_Config.
+ */
+ static int ComputeShiftPerPixel(Config c) {
+ return ComputeBytesPerPixel(c) >> 1;
+ }
+
+ static Sk64 ComputeSize64(Config, int width, int height);
+ static size_t ComputeSize(Config, int width, int height);
+
+ /** Set the bitmap's config and dimensions. If rowBytes is 0, then
+ ComputeRowBytes() is called to compute the optimal value. This resets
+ any pixel/colortable ownership, just like reset().
+ */
+ void setConfig(Config, int width, int height, int rowBytes = 0);
+ /** Use this to assign a new pixel address for an existing bitmap. This
+ will automatically release any pixelref previously installed. Only call
+ this if you are handling ownership/lifetime of the pixel memory.
+
+ If the bitmap retains a reference to the colortable (assuming it is
+ not null) it will take care of incrementing the reference count.
+
+ @param pixels Address for the pixels, managed by the caller.
+ @param ctable ColorTable (or null) that matches the specified pixels
+ */
+ void setPixels(void* p, SkColorTable* ctable = NULL);
+
+ /** Use the standard HeapAllocator to create the pixelref that manages the
+ pixel memory. It will be sized based on the current width/height/config.
+ If this is called multiple times, a new pixelref object will be created
+ each time.
+
+ If the bitmap retains a reference to the colortable (assuming it is
+ not null) it will take care of incrementing the reference count.
+
+ @param ctable ColorTable (or null) to use with the pixels that will
+ be allocated. Only used if config == Index8_Config
+ @return true if the allocation succeeds. If not the pixelref field of
+ the bitmap will be unchanged.
+ */
+ bool allocPixels(SkColorTable* ctable = NULL) {
+ return this->allocPixels(NULL, ctable);
+ }
+
+ /** Use the specified Allocator to create the pixelref that manages the
+ pixel memory. It will be sized based on the current width/height/config.
+ If this is called multiple times, a new pixelref object will be created
+ each time.
+
+ If the bitmap retains a reference to the colortable (assuming it is
+ not null) it will take care of incrementing the reference count.
+
+ @param allocator The Allocator to use to create a pixelref that can
+ manage the pixel memory for the current
+ width/height/config. If allocator is NULL, the standard
+ HeapAllocator will be used.
+ @param ctable ColorTable (or null) to use with the pixels that will
+ be allocated. Only used if config == Index8_Config.
+ If it is non-null and the config is not Index8, it will
+ be ignored.
+ @return true if the allocation succeeds. If not the pixelref field of
+ the bitmap will be unchanged.
+ */
+ bool allocPixels(Allocator* allocator, SkColorTable* ctable);
+
+ /** Return the current pixelref object, of any
+ */
+ SkPixelRef* pixelRef() const { return fPixelRef; }
+ /** Return the offset into the pixelref, if any. Will return 0 if there is
+ no pixelref installed.
+ */
+ size_t pixelRefOffset() const { return fPixelRefOffset; }
+ /** Assign a pixelref and optional offset. Pixelrefs are reference counted,
+ so the existing one (if any) will be unref'd and the new one will be
+ ref'd.
+ */
+ SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset = 0);
+
+ /** Call this to ensure that the bitmap points to the current pixel address
+ in the pixelref. Balance it with a call to unlockPixels(). These calls
+ are harmless if there is no pixelref.
+ */
+ void lockPixels() const;
+ /** When you are finished access the pixel memory, call this to balance a
+ previous call to lockPixels(). This allows pixelrefs that implement
+ cached/deferred image decoding to know when there are active clients of
+ a given image.
+ */
+ void unlockPixels() const;
+
+ /** Call this to be sure that the bitmap is valid enough to be drawn (i.e.
+ it has non-null pixels, and if required by its config, it has a
+ non-null colortable. Returns true if all of the above are met.
+ */
+ bool readyToDraw() const {
+ return this->getPixels() != NULL &&
+ ((this->config() != kIndex8_Config && this->config() != kRLE_Index8_Config) ||
+ fColorTable != NULL);
+ }
+
+ /** Return the bitmap's colortable (if any). Does not affect the colortable's
+ reference count.
+ */
+ SkColorTable* getColorTable() const { return fColorTable; }
+
+ /** Returns a non-zero, unique value corresponding to the pixels in our
+ pixelref, or 0 if we do not have a pixelref. Each time the pixels are
+ changed (and notifyPixelsChanged is called), a different generation ID
+ will be returned.
+ */
+ uint32_t getGenerationID() const;
+
+ /** Call this if you have changed the contents of the pixels. This will in-
+ turn cause a different generation ID value to be returned from
+ getGenerationID().
+ */
+ void notifyPixelsChanged() const;
+
+ /** Initialize the bitmap's pixels with the specified color+alpha, automatically converting into the correct format
+ for the bitmap's config. If the config is kRGB_565_Config, then the alpha value is ignored.
+ If the config is kA8_Config, then the r,g,b parameters are ignored.
+ */
+ void eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) const;
+ /** Initialize the bitmap's pixels with the specified color+alpha, automatically converting into the correct format
+ for the bitmap's config. If the config is kRGB_565_Config, then the alpha value is presumed
+ to be 0xFF. If the config is kA8_Config, then the r,g,b parameters are ignored and the
+ pixels are all set to 0xFF.
+ */
+ void eraseRGB(U8CPU r, U8CPU g, U8CPU b) const {
+ this->eraseARGB(0xFF, r, g, b);
+ }
+ /** Initialize the bitmap's pixels with the specified color, automatically converting into the correct format
+ for the bitmap's config. If the config is kRGB_565_Config, then the color's alpha value is presumed
+ to be 0xFF. If the config is kA8_Config, then only the color's alpha value is used.
+ */
+ void eraseColor(SkColor c) const {
+ this->eraseARGB(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c),
+ SkColorGetB(c));
+ }
+
+ /** Scroll (a subset of) the contents of this bitmap by dx/dy. If there are
+ no pixels allocated (i.e. getPixels() returns null) the method will
+ still update the inval region (if present).
+
+ @param subset The subset of the bitmap to scroll/move. To scroll the
+ entire contents, specify [0, 0, width, height] or just
+ pass null.
+ @param dx The amount to scroll in X
+ @param dy The amount to scroll in Y
+ @param inval Optional (may be null). Returns the area of the bitmap that
+ was scrolled away. E.g. if dx = dy = 0, then inval would
+ be set to empty. If dx >= width or dy >= height, then
+ inval would be set to the entire bounds of the bitmap.
+ @return true if the scroll was doable. Will return false if the bitmap
+ uses an unsupported config for scrolling (only kA8,
+ kIndex8, kRGB_565, kARGB_4444, kARGB_8888 are supported).
+ If no pixels are present (i.e. getPixels() returns false)
+ inval will still be updated, and true will be returned.
+ */
+ bool scrollRect(const SkIRect* subset, int dx, int dy,
+ SkRegion* inval = NULL) const;
+
+ /** Returns the address of the specified pixel. This performs a runtime
+ check to know the size of the pixels, and will return the same answer
+ as the corresponding size-specific method (e.g. getAddr16). Since the
+ check happens at runtime, it is much slower than using a size-specific
+ version. Unlike the size-specific methods, this routine also checks if
+ getPixels() returns null, and returns that. The size-specific routines
+ perform a debugging assert that getPixels() is not null, but they do
+ not do any runtime checks.
+ */
+ void* getAddr(int x, int y) const;
+
+ /** Returns the address of the pixel specified by x,y for 32bit pixels.
+ */
+ inline uint32_t* getAddr32(int x, int y) const;
+ /** Returns the address of the pixel specified by x,y for 16bit pixels.
+ */
+ inline uint16_t* getAddr16(int x, int y) const;
+ /** Returns the address of the pixel specified by x,y for 8bit pixels.
+ */
+ inline uint8_t* getAddr8(int x, int y) const;
+ /** Returns the address of the byte containing the pixel specified by x,y
+ for 1bit pixels.
+ */
+ inline uint8_t* getAddr1(int x, int y) const;
+
+ /** Returns the color corresponding to the pixel specified by x,y for
+ colortable based bitmaps.
+ */
+ inline SkPMColor getIndex8Color(int x, int y) const;
+
+ // OS-specific helpers
+#ifndef SK_USE_WXWIDGETS
+#ifdef SK_BUILD_FOR_WIN
+ /** On Windows and PocketPC builds, this will draw the SkBitmap onto the
+ specified HDC
+ */
+ void drawToHDC(HDC, int left, int top) const;
+#elif defined(SK_BUILD_FOR_MAC)
+ /** On Mac OS X and Carbon builds, this will draw the SkBitmap onto the
+ specified WindowRef
+ */
+ void drawToPort(WindowRef, CGContextRef) const;
+#endif
+#endif
+
+ /** Set dst to be a setset of this bitmap. If possible, it will share the
+ pixel memory, and just point into a subset of it. However, if the config
+ does not support this, a local copy will be made and associated with
+ the dst bitmap. If the subset rectangle, intersected with the bitmap's
+ dimensions is empty, or if there is an unsupported config, false will be
+ returned and dst will be untouched.
+ @param dst The bitmap that will be set to a subset of this bitmap
+ @param subset The rectangle of pixels in this bitmap that dst will
+ reference.
+ @return true if the subset copy was successfully made.
+ */
+ bool extractSubset(SkBitmap* dst, const SkIRect& subset) const;
+
+ /** Tries to make a new bitmap based on the dimensions of this bitmap,
+ setting the new bitmap's config to the one specified, and then copying
+ this bitmap's pixels into the new bitmap. If the conversion is not
+ supported, or the allocator fails, then this method returns false and
+ dst is left unchanged.
+ @param dst The bitmap to be sized and allocated
+ @param c The desired config for dst
+ @param allocator Allocator used to allocate the pixelref for the dst
+ bitmap. If this is null, the standard HeapAllocator
+ will be used.
+ @return true if the copy could be made.
+ */
+ bool copyTo(SkBitmap* dst, Config c, Allocator* allocator = NULL) const;
+
+ bool hasMipMap() const;
+ void buildMipMap(bool forceRebuild = false);
+ void freeMipMap();
+
+ /** Given scale factors sx, sy, determine the miplevel available in the
+ bitmap, and return it (this is the amount to shift matrix iterators
+ by). If dst is not null, it is set to the correct level.
+ */
+ int extractMipLevel(SkBitmap* dst, SkFixed sx, SkFixed sy);
+
+ void extractAlpha(SkBitmap* dst) const {
+ this->extractAlpha(dst, NULL, NULL);
+ }
+
+ void extractAlpha(SkBitmap* dst, const SkPaint* paint,
+ SkIPoint* offset) const;
+
+ void flatten(SkFlattenableWriteBuffer&) const;
+ void unflatten(SkFlattenableReadBuffer&);
+
+ SkDEBUGCODE(void validate() const;)
+
+ class Allocator : public SkRefCnt {
+ public:
+ /** Allocate the pixel memory for the bitmap, given its dimensions and
+ config. Return true on success, where success means either setPixels
+ or setPixelRef was called. The pixels need not be locked when this
+ returns. If the config requires a colortable, it also must be
+ installed via setColorTable. If false is returned, the bitmap and
+ colortable should be left unchanged.
+ */
+ virtual bool allocPixelRef(SkBitmap*, SkColorTable*) = 0;
+ };
+
+ /** Subclass of Allocator that returns a pixelref that allocates its pixel
+ memory from the heap. This is the default Allocator invoked by
+ allocPixels().
+ */
+ class HeapAllocator : public Allocator {
+ public:
+ virtual bool allocPixelRef(SkBitmap*, SkColorTable*);
+ };
+
+ class RLEPixels {
+ public:
+ RLEPixels(int width, int height);
+ virtual ~RLEPixels();
+
+ uint8_t* packedAtY(int y) const {
+ SkASSERT((unsigned)y < (unsigned)fHeight);
+ return fYPtrs[y];
+ }
+
+ // called by subclasses during creation
+ void setPackedAtY(int y, uint8_t* addr) {
+ SkASSERT((unsigned)y < (unsigned)fHeight);
+ fYPtrs[y] = addr;
+ }
+
+ private:
+ uint8_t** fYPtrs;
+ int fHeight;
+ };
+
+private:
+#ifdef SK_SUPPORT_MIPMAP
+ struct MipMap;
+ mutable MipMap* fMipMap;
+#endif
+
+ mutable SkPixelRef* fPixelRef;
+ mutable size_t fPixelRefOffset;
+ mutable int fPixelLockCount;
+ // either user-specified (in which case it is not treated as mutable)
+ // or a cache of the returned value from fPixelRef->lockPixels()
+ mutable void* fPixels;
+ mutable SkColorTable* fColorTable; // only meaningful for kIndex8
+
+ enum Flags {
+ kImageIsOpaque_Flag = 0x01
+ };
+
+ uint32_t fRowBytes;
+ uint16_t fWidth, fHeight;
+ uint8_t fConfig;
+ uint8_t fFlags;
+ uint8_t fBytesPerPixel; // based on config
+
+ /* Unreference any pixelrefs or colortables
+ */
+ void freePixels();
+ void updatePixelsFromRef() const;
+
+ static SkFixed ComputeMipLevel(SkFixed sx, SkFixed dy);
+};
+
+/** \class SkColorTable
+
+ SkColorTable holds an array SkPMColors (premultiplied 32-bit colors) used by
+ 8-bit bitmaps, where the bitmap bytes are interpreted as indices into the colortable.
+*/
+class SkColorTable : public SkRefCnt {
+public:
+ /** Constructs an empty color table (zero colors).
+ */
+ explicit SkColorTable(int count);
+ explicit SkColorTable(SkFlattenableReadBuffer&);
+ SkColorTable(const SkPMColor colors[], int count);
+ virtual ~SkColorTable();
+
+ enum Flags {
+ kColorsAreOpaque_Flag = 0x01 //!< if set, all of the colors in the table are opaque (alpha==0xFF)
+ };
+ /** Returns the flag bits for the color table. These can be changed with setFlags().
+ */
+ unsigned getFlags() const { return fFlags; }
+ /** Set the flags for the color table. See the Flags enum for possible values.
+ */
+ void setFlags(unsigned flags);
+
+ /** Returns the number of colors in the table.
+ */
+ int count() const { return fCount; }
+
+ /** Returns the specified color from the table. In the debug build, this asserts that
+ the index is in range (0 <= index < count).
+ */
+ SkPMColor operator[](int index) const {
+ SkASSERT(fColors != NULL && (unsigned)index < fCount);
+ return fColors[index];
+ }
+
+ /** Specify the number of colors in the color table. This does not initialize the colors
+ to any value, just allocates memory for them. To initialize the values, either call
+ setColors(array, count), or follow setCount(count) with a call to
+ lockColors()/{set the values}/unlockColors(true).
+ */
+// void setColors(int count) { this->setColors(NULL, count); }
+// void setColors(const SkPMColor[], int count);
+
+ /** Return the array of colors for reading and/or writing. This must be
+ balanced by a call to unlockColors(changed?), telling the colortable if
+ the colors were changed during the lock.
+ */
+ SkPMColor* lockColors() {
+ SkDEBUGCODE(fColorLockCount += 1;)
+ return fColors;
+ }
+ /** Balancing call to lockColors(). If the colors have been changed, pass true.
+ */
+ void unlockColors(bool changed);
+
+ /** Similar to lockColors(), lock16BitCache() returns the array of
+ RGB16 colors that mirror the 32bit colors. However, this function
+ will return null if kColorsAreOpaque_Flag is not set.
+ Also, unlike lockColors(), the returned array here cannot be modified.
+ */
+ const uint16_t* lock16BitCache();
+ /** Balancing call to lock16BitCache().
+ */
+ void unlock16BitCache() {
+ SkASSERT(f16BitCacheLockCount > 0);
+ SkDEBUGCODE(f16BitCacheLockCount -= 1);
+ }
+
+ void flatten(SkFlattenableWriteBuffer&) const;
+
+private:
+ SkPMColor* fColors;
+ uint16_t* f16BitCache;
+ uint16_t fCount;
+ uint8_t fFlags;
+ SkDEBUGCODE(int fColorLockCount;)
+ SkDEBUGCODE(int f16BitCacheLockCount;)
+
+ void inval16BitCache();
+};
+
+class SkAutoLockPixels {
+public:
+ SkAutoLockPixels(const SkBitmap& bitmap) : fBitmap(bitmap) {
+ bitmap.lockPixels();
+ }
+ ~SkAutoLockPixels() {
+ fBitmap.unlockPixels();
+ }
+
+private:
+ const SkBitmap& fBitmap;
+};
+
+/** Helper class that performs the lock/unlockColors calls on a colortable.
+ The destructor will call unlockColors(false) if it has a bitmap's colortable
+*/
+class SkAutoLockColors : public SkNoncopyable {
+public:
+ /** Initialize with no bitmap. Call lockColors(bitmap) to lock bitmap's
+ colortable
+ */
+ SkAutoLockColors() : fCTable(NULL), fColors(NULL) {}
+ /** Initialize with bitmap, locking its colortable if present
+ */
+ explicit SkAutoLockColors(const SkBitmap& bm) {
+ fCTable = bm.getColorTable();
+ fColors = fCTable ? fCTable->lockColors() : NULL;
+ }
+ /** Initialize with a colortable (may be null)
+ */
+ explicit SkAutoLockColors(SkColorTable* ctable) {
+ fCTable = ctable;
+ fColors = ctable ? ctable->lockColors() : NULL;
+ }
+ ~SkAutoLockColors() {
+ if (fCTable) {
+ fCTable->unlockColors(false);
+ }
+ }
+
+ /** Return the currently locked colors, or NULL if no bitmap's colortable
+ is currently locked.
+ */
+ const SkPMColor* colors() const { return fColors; }
+
+ /** If a previous bitmap has been locked by this object, unlock its colors
+ first. If the specified bitmap has a colortable, lock its colors and
+ return them.
+ */
+ const SkPMColor* lockColors(const SkBitmap& bm) {
+ if (fCTable) {
+ fCTable->unlockColors(false);
+ }
+ fCTable = bm.getColorTable();
+ fColors = fCTable ? fCTable->lockColors() : NULL;
+ return fColors;
+ }
+
+private:
+ SkColorTable* fCTable;
+ const SkPMColor* fColors;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+inline uint32_t* SkBitmap::getAddr32(int x, int y) const {
+ SkASSERT(fPixels);
+ SkASSERT(fConfig == kARGB_8888_Config);
+ SkASSERT((unsigned)x < fWidth && (unsigned)y < fHeight);
+ return (uint32_t*)((char*)fPixels + y * fRowBytes + (x << 2));
+}
+
+inline uint16_t* SkBitmap::getAddr16(int x, int y) const {
+ SkASSERT(fPixels);
+ SkASSERT(fConfig == kRGB_565_Config || fConfig == kARGB_4444_Config);
+ SkASSERT((unsigned)x < fWidth && (unsigned)y < fHeight);
+ return (uint16_t*)((char*)fPixels + y * fRowBytes + (x << 1));
+}
+
+inline uint8_t* SkBitmap::getAddr8(int x, int y) const {
+ SkASSERT(fPixels);
+ SkASSERT(fConfig == kA8_Config || fConfig == kIndex8_Config);
+ SkASSERT((unsigned)x < fWidth && (unsigned)y < fHeight);
+ return (uint8_t*)fPixels + y * fRowBytes + x;
+}
+
+inline SkPMColor SkBitmap::getIndex8Color(int x, int y) const {
+ SkASSERT(fPixels);
+ SkASSERT(fConfig == kIndex8_Config);
+ SkASSERT((unsigned)x < fWidth && (unsigned)y < fHeight);
+ SkASSERT(fColorTable);
+ return (*fColorTable)[*((const uint8_t*)fPixels + y * fRowBytes + x)];
+}
+
+// returns the address of the byte that contains the x coordinate
+inline uint8_t* SkBitmap::getAddr1(int x, int y) const {
+ SkASSERT(fPixels);
+ SkASSERT(fConfig == kA1_Config);
+ SkASSERT((unsigned)x < fWidth && (unsigned)y < fHeight);
+ return (uint8_t*)fPixels + y * fRowBytes + (x >> 3);
+}
+
+#endif
+