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authorGravatar senorblanco <senorblanco@chromium.org>2015-03-26 14:52:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-26 14:52:45 -0700
commite833107a30b240e0685b354838bf6098066da6f8 (patch)
treef0d28abfda914d29ac2ea41ac2d7efca2f97cfe7 /include/config
parent2edf599eebd370d5a95cafb2a668c4e9e0e9c094 (diff)
Remove some validation and asserts from tessellating path renderer.
In some cases, resolving an intersection can cause a vertex to go slightly out-of-order with edges which have already been processed. This doesn't cause any algorithmic errors, but it's difficult to detect without impacting performance significantly. Also, the GPU infrastructure fires asserts when attempting to allocate 0-length vertex buffers. Early-out instead, since there's nothing to draw. Review URL: https://codereview.chromium.org/1032253005
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