aboutsummaryrefslogtreecommitdiffhomepage
path: root/gyp
diff options
context:
space:
mode:
authorGravatar joshualitt <joshualitt@chromium.org>2014-10-07 12:16:35 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-07 12:16:36 -0700
commitfe1233c3f12f81bb675718516bbb32f72af726ec (patch)
treeb39450a8713c745152561c4497ef65ce7349364a /gyp
parent9323b8b8e16df4adcd63ee8496a6382e8df535c9 (diff)
Cleanup of shader building system
this is a huge refactor and cleanup of the gl shader building system in Skia. The entire shader building pipeline is now part of GrGLProgramCreator, which takes a gp, and some fps, and creates a program. I added some subclasses of GrGLProgram to handle the eccentricities of Nvpr/Nvpres. Outside of the builders folder and GrGLPrograms, this change is basically just a rename solo gp BUG=skia: Review URL: https://codereview.chromium.org/611653002
Diffstat (limited to 'gyp')
-rw-r--r--gyp/gpu.gypi16
1 files changed, 7 insertions, 9 deletions
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index 074c932506..eb520b5240 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -232,8 +232,6 @@
'<(skia_src_path)/gpu/gl/GrGLProgram.h',
'<(skia_src_path)/gpu/gl/GrGLProgramDesc.cpp',
'<(skia_src_path)/gpu/gl/GrGLProgramDesc.h',
- '<(skia_src_path)/gpu/gl/GrGLProgramEffects.cpp',
- '<(skia_src_path)/gpu/gl/GrGLProgramEffects.h',
'<(skia_src_path)/gpu/gl/GrGLProgramDataManager.cpp',
'<(skia_src_path)/gpu/gl/GrGLProgramDataManager.h',
'<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp',
@@ -258,17 +256,17 @@
'<(skia_src_path)/gpu/gl/GrGpuGL_program.cpp',
# Files for building GLSL shaders
- '<(skia_src_path)/gpu/gl/builders/GrGLSLPrettyPrint.cpp',
- '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.cpp',
- '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.h',
- '<(skia_src_path)/gpu/gl/builders/GrGLFragmentOnlyProgramBuilder.cpp',
- '<(skia_src_path)/gpu/gl/builders/GrGLFragmentOnlyProgramBuilder.h',
- '<(skia_src_path)/gpu/gl/builders/GrGLFullProgramBuilder.cpp',
- '<(skia_src_path)/gpu/gl/builders/GrGLFullProgramBuilder.h',
+ '<(skia_src_path)/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp',
+ '<(skia_src_path)/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h',
+ '<(skia_src_path)/gpu/gl/builders/GrGLNvprProgramBuilder.cpp',
+ '<(skia_src_path)/gpu/gl/builders/GrGLNvprProgramBuilder.h',
'<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp',
'<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h',
+ '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.cpp',
+ '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.h',
'<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp',
'<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h',
+ '<(skia_src_path)/gpu/gl/builders/GrGLSLPrettyPrint.cpp',
'<(skia_src_path)/gpu/gl/builders/GrGLVertexShaderBuilder.cpp',
'<(skia_src_path)/gpu/gl/builders/GrGLVertexShaderBuilder.h',
'<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp',