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author | senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-03-19 19:44:41 +0000 |
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committer | senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-03-19 19:44:41 +0000 |
commit | b9c95978c614e8f6bc00bdf565cff57388d8c659 (patch) | |
tree | 5006a3da2497603b27184a08eef7c5b27f90657b /gyp/ports.gyp | |
parent | 8e13a159f3a54f761ab80b16377015e5a9077411 (diff) |
Use rounding to 8888 in lighting filters, raster path.
when converting float -> 8-bit BGRA in lighting filters, use rounding
rather than floor(). This makes the GPU and raster paths match more
closely (as tested by Blink test
feDiffuseLighting-linearrgb-lighting-color.svg).
Will affect the LSB of lighting, imagefiltersscaled GMs.
R=junov@chromium.org
BUG=skia:
Review URL: https://codereview.chromium.org/205073002
git-svn-id: http://skia.googlecode.com/svn/trunk@13863 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gyp/ports.gyp')
0 files changed, 0 insertions, 0 deletions