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author | 2012-07-12 00:34:39 +0000 | |
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committer | 2012-07-12 00:34:39 +0000 | |
commit | 5f47a39916303d200e88e6597df9bdbd5168393c (patch) | |
tree | 98c9baa731e19415932a63ece0f696edba384b83 /gyp/gpu.gyp | |
parent | 56c79b10377e358b8092d9c6ab3e1aacf2cd60e5 (diff) |
The correct fix for the lighting filters on Windows: set the GL calling
convention for all targets, not just gpu, since effects now makes GL calls too.
Build fix; unreviewed.
git-svn-id: http://skia.googlecode.com/svn/trunk@4559 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gyp/gpu.gyp')
-rw-r--r-- | gyp/gpu.gyp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp index 2874054bd3..cabd331488 100644 --- a/gyp/gpu.gyp +++ b/gyp/gpu.gyp @@ -44,7 +44,6 @@ [ 'skia_os == "win"', { 'defines': [ 'GR_WIN32_BUILD=1', - 'GR_GL_FUNCTION_TYPE=__stdcall', ], }], ], |