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authorGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-12 00:34:39 +0000
committerGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-12 00:34:39 +0000
commit5f47a39916303d200e88e6597df9bdbd5168393c (patch)
tree98c9baa731e19415932a63ece0f696edba384b83 /gyp/gpu.gyp
parent56c79b10377e358b8092d9c6ab3e1aacf2cd60e5 (diff)
The correct fix for the lighting filters on Windows: set the GL calling
convention for all targets, not just gpu, since effects now makes GL calls too. Build fix; unreviewed. git-svn-id: http://skia.googlecode.com/svn/trunk@4559 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gyp/gpu.gyp')
-rw-r--r--gyp/gpu.gyp1
1 files changed, 0 insertions, 1 deletions
diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp
index 2874054bd3..cabd331488 100644
--- a/gyp/gpu.gyp
+++ b/gyp/gpu.gyp
@@ -44,7 +44,6 @@
[ 'skia_os == "win"', {
'defines': [
'GR_WIN32_BUILD=1',
- 'GR_GL_FUNCTION_TYPE=__stdcall',
],
}],
],