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author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-02-05 16:29:12 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-02-05 16:29:12 +0000 |
commit | 8a13588b6f41ba892bcf6e8ceef6b449c4a5d83d (patch) | |
tree | 41aba5041c37ae583cceec7183abeb7e624e6c1d /gyp/bench.gyp | |
parent | 76f10a3bd936af7dbe2b5873d5a7eedd73cdc5da (diff) |
Stop discarding in frag shader when coverage is zero and stencil writes are enabled
This fixes the corruption in the NVPR images here:
http://108.170.217.252:10117/builders/Test-Win8-ShuttleA-GTX660-x86-Debug/builds/251/steps/CompareGMs/logs/stdio
caused by:
https://skia.googlesource.com/skia.git/+/65ee5f424cb4dabd453268902c00086605d77c1d
The stencil path step writes inside and outside the clip when the clip is implemented by
a coverage effect. The path cover step then doesn't write outside of the clip because the FS
discards. This leaves stencil values outside of the clip non-zero which messed up subsequent
path or clip draws to those samples.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/154623002
git-svn-id: http://skia.googlecode.com/svn/trunk@13320 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gyp/bench.gyp')
0 files changed, 0 insertions, 0 deletions