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authorGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-07-01 17:08:26 +0000
committerGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-07-01 17:08:26 +0000
commit0c8d93a94099dee2dff8da6000ded9ad59676488 (patch)
tree93d68d568132740aef280b4badcf5edb90ce8b7f /gpu
parent9ae4429f9d3ab837ff9352261271974715cabb8a (diff)
Reworks r1770 so that users who have replaced SkUserConfig don't have to
make any changes to continue compiling successfully. git-svn-id: http://skia.googlecode.com/svn/trunk@1779 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu')
-rw-r--r--gpu/src/GrContext.cpp2
-rw-r--r--gpu/src/GrGLProgram.cpp2
-rw-r--r--gpu/src/GrPathRenderer.cpp3
3 files changed, 3 insertions, 4 deletions
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index eee73d9554..b75c917dcb 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -24,7 +24,7 @@
#include "GrPathUtils.h"
#include "GrTextureCache.h"
#include "GrTextStrike.h"
-#include SK_USER_TRACE_INCLUDE_FILE
+#include "SkTrace.h"
// Using MSAA seems to be slower for some yet unknown reason.
#define PREFER_MSAA_OFFSCREEN_AA 0
diff --git a/gpu/src/GrGLProgram.cpp b/gpu/src/GrGLProgram.cpp
index 733e70599d..31571ab597 100644
--- a/gpu/src/GrGLProgram.cpp
+++ b/gpu/src/GrGLProgram.cpp
@@ -19,8 +19,8 @@
#include "GrBinHashKey.h"
#include "GrGLConfig.h"
+#include "SkTrace.h"
#include "SkXfermode.h"
-#include SK_USER_TRACE_INCLUDE_FILE
namespace {
diff --git a/gpu/src/GrPathRenderer.cpp b/gpu/src/GrPathRenderer.cpp
index b103880d21..61670daa98 100644
--- a/gpu/src/GrPathRenderer.cpp
+++ b/gpu/src/GrPathRenderer.cpp
@@ -7,8 +7,7 @@
#include "SkString.h"
#include "SkTemplates.h"
-
-#include SK_USER_TRACE_INCLUDE_FILE
+#include "SkTrace.h"
GrPathRenderer::GrPathRenderer()
: fCurveTolerance (GR_Scalar1)