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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-03-21 21:10:33 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-03-21 21:10:33 +0000
commitc312bf9935ef56a44e277bbd6d28b4f5f35fc19a (patch)
treec3709a418fbc8dfc250eae27dfbd48e7ef3e1a41 /gpu/src
parent160f2c0e1724003767dbbea05bc8046ac5dd78d4 (diff)
Remove old GR_* macros for GL extensions in favor of GrGLDefines.h
Review URL: http://codereview.appspot.com/4275061/ git-svn-id: http://skia.googlecode.com/svn/trunk@972 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src')
-rw-r--r--gpu/src/GrGLIndexBuffer.cpp4
-rw-r--r--gpu/src/GrGLTexture.cpp2
-rw-r--r--gpu/src/GrGLVertexBuffer.cpp4
-rw-r--r--gpu/src/GrGpuGL.cpp122
4 files changed, 66 insertions, 66 deletions
diff --git a/gpu/src/GrGLIndexBuffer.cpp b/gpu/src/GrGLIndexBuffer.cpp
index a272d271df..9d73419376 100644
--- a/gpu/src/GrGLIndexBuffer.cpp
+++ b/gpu/src/GrGLIndexBuffer.cpp
@@ -57,7 +57,7 @@ void* GrGLIndexBuffer::lock() {
// Let driver know it can discard the old data
GR_GL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, size(), NULL,
dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
- fLockPtr = GR_GL(MapBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, GR_WRITE_ONLY));
+ fLockPtr = GR_GL(MapBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, GR_GL_WRITE_ONLY));
return fLockPtr;
}
@@ -85,7 +85,7 @@ bool GrGLIndexBuffer::isLocked() const {
bind();
GrGLint mapped;
GR_GL(GetBufferParameteriv(GR_GL_ELEMENT_ARRAY_BUFFER,
- GR_BUFFER_MAPPED, &mapped));
+ GR_GL_BUFFER_MAPPED, &mapped));
GrAssert(!!mapped == !!fLockPtr);
}
#endif
diff --git a/gpu/src/GrGLTexture.cpp b/gpu/src/GrGLTexture.cpp
index 3970e85331..ae36e4cfcc 100644
--- a/gpu/src/GrGLTexture.cpp
+++ b/gpu/src/GrGLTexture.cpp
@@ -163,7 +163,7 @@ void GrGLTexture::uploadTextureData(uint32_t x,
// glCompressedTexSubImage2D doesn't support any formats
// (at least without extensions)
- GrAssert(fUploadFormat != GR_PALETTE8_RGBA8);
+ GrAssert(fUploadFormat != GR_GL_PALETTE8_RGBA8);
// If we need to update textures that are created upside down
// then we have to modify this code to flip the srcData
diff --git a/gpu/src/GrGLVertexBuffer.cpp b/gpu/src/GrGLVertexBuffer.cpp
index 3acbd762db..f96f90ea5f 100644
--- a/gpu/src/GrGLVertexBuffer.cpp
+++ b/gpu/src/GrGLVertexBuffer.cpp
@@ -57,7 +57,7 @@ void* GrGLVertexBuffer::lock() {
// Let driver know it can discard the old data
GR_GL(BufferData(GR_GL_ARRAY_BUFFER, size(), NULL,
dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
- fLockPtr = GR_GL(MapBuffer(GR_GL_ARRAY_BUFFER, GR_WRITE_ONLY));
+ fLockPtr = GR_GL(MapBuffer(GR_GL_ARRAY_BUFFER, GR_GL_WRITE_ONLY));
return fLockPtr;
}
return NULL;
@@ -83,7 +83,7 @@ bool GrGLVertexBuffer::isLocked() const {
if (fGL->supportsBufferLocking()) {
GrGLint mapped;
bind();
- GR_GL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER, GR_BUFFER_MAPPED, &mapped));
+ GR_GL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER, GR_GL_BUFFER_MAPPED, &mapped));
GrAssert(!!mapped == !!fLockPtr);
}
#endif
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index 9604650208..e944551009 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -142,13 +142,13 @@ static bool fbo_test(int w, int h) {
GrGLint savedFBO;
GrGLint savedTexUnit;
GR_GL_GetIntegerv(GR_GL_ACTIVE_TEXTURE, &savedTexUnit);
- GR_GL_GetIntegerv(GR_FRAMEBUFFER_BINDING, &savedFBO);
+ GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &savedFBO);
GR_GL(ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT));
GrGLuint testFBO;
GR_GL(GenFramebuffers(1, &testFBO));
- GR_GL(BindFramebuffer(GR_FRAMEBUFFER, testFBO));
+ GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO));
GrGLuint testRTTex;
GR_GL(GenTextures(1, &testRTTex));
GR_GL(BindTexture(GR_GL_TEXTURE_2D, testRTTex));
@@ -158,16 +158,16 @@ static bool fbo_test(int w, int h) {
GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h,
0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, NULL));
GR_GL(BindTexture(GR_GL_TEXTURE_2D, 0));
- GR_GL(FramebufferTexture2D(GR_FRAMEBUFFER, GR_COLOR_ATTACHMENT0,
+ GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D, testRTTex, 0));
- GrGLenum status = GR_GL(CheckFramebufferStatus(GR_FRAMEBUFFER));
+ GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
GR_GL(DeleteFramebuffers(1, &testFBO));
GR_GL(DeleteTextures(1, &testRTTex));
GR_GL(ActiveTexture(savedTexUnit));
- GR_GL(BindFramebuffer(GR_FRAMEBUFFER, savedFBO));
+ GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, savedFBO));
- return status == GR_FRAMEBUFFER_COMPLETE;
+ return status == GR_GL_FRAMEBUFFER_COMPLETE;
}
GrGpuGL::GrGpuGL() {
@@ -213,7 +213,7 @@ GrGpuGL::GrGpuGL() {
GrAutoSTMalloc<10, GrGLint> formats(numFormats);
GR_GL_GetIntegerv(GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int i = 0; i < numFormats; ++i) {
- if (formats[i] == GR_PALETTE8_RGBA8) {
+ if (formats[i] == GR_GL_PALETTE8_RGBA8) {
f8bitPaletteSupport = true;
break;
}
@@ -261,8 +261,8 @@ GrGpuGL::GrGpuGL() {
if (kNone_MSFBO != fMSFBOType) {
GrGLint maxSamples;
GrGLenum maxSampleGetter = (kIMG_MSFBO == fMSFBOType) ?
- GR_MAX_SAMPLES_IMG :
- GR_MAX_SAMPLES;
+ GR_GL_MAX_SAMPLES_IMG :
+ GR_GL_MAX_SAMPLES;
GR_GL_GetIntegerv(maxSampleGetter, &maxSamples);
if (maxSamples > 1 ) {
fAASamples[kNone_AALevel] = 0;
@@ -323,7 +323,7 @@ GrGpuGL::GrGpuGL() {
if (GR_GL_SUPPORT_ES) {
- if (GR_GL_32BPP_COLOR_FORMAT == GR_BGRA) {
+ if (GR_GL_32BPP_COLOR_FORMAT == GR_GL_BGRA) {
GrAssert(has_gl_extension("GL_EXT_texture_format_BGRA8888"));
}
}
@@ -410,7 +410,7 @@ GrGpuGL::GrGpuGL() {
*/
fMinRenderTargetHeight = GR_INVAL_GLINT;
GrGLint maxRenderSize;
- GR_GL_GetIntegerv(GR_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
+ GR_GL_GetIntegerv(GR_GL_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
if (gPrintStartupSpew) {
GrPrintf("Small height FBO texture experiments\n");
@@ -556,7 +556,7 @@ GrRenderTarget* GrGpuGL::createRenderTargetFrom3DApiStateHelper() {
GrGLRenderTarget::GLRenderTargetIDs rtIDs;
- GR_GL_GetIntegerv(GR_FRAMEBUFFER_BINDING, (GrGLint*)&rtIDs.fRTFBOID);
+ GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, (GrGLint*)&rtIDs.fRTFBOID);
rtIDs.fTexFBOID = rtIDs.fRTFBOID;
rtIDs.fMSColorRenderbufferID = 0;
rtIDs.fStencilRenderbufferID = 0;
@@ -583,19 +583,19 @@ struct StencilFormat {
const StencilFormat* GrGLStencilFormats() {
// defines stencil formats from more to less preferred
static const StencilFormat desktopStencilFormats[] = {
- {GR_STENCIL_INDEX8, 8},
- {GR_STENCIL_INDEX16, 16},
- {GR_DEPTH24_STENCIL8, 8},
- {GR_STENCIL_INDEX4, 4},
+ {GR_GL_STENCIL_INDEX8, 8},
+ {GR_GL_STENCIL_INDEX16, 16},
+ {GR_GL_DEPTH24_STENCIL8, 8},
+ {GR_GL_STENCIL_INDEX4, 4},
{GR_GL_STENCIL_INDEX, UNKNOWN_BITS},
- {GR_DEPTH_STENCIL, UNKNOWN_BITS},
+ {GR_GL_DEPTH_STENCIL, UNKNOWN_BITS},
{0, 0}
};
static const StencilFormat esStencilFormats[] = {
- {GR_STENCIL_INDEX8, 8},
- {GR_DEPTH24_STENCIL8, 8},
- {GR_STENCIL_INDEX4, 4},
+ {GR_GL_STENCIL_INDEX8, 8},
+ {GR_GL_DEPTH24_STENCIL8, 8},
+ {GR_GL_STENCIL_INDEX4, 4},
{0, 0}
};
@@ -864,17 +864,17 @@ GrTexture* GrGpuGL::createTextureHelper(const TextureDesc& desc,
const StencilFormat* stencilFormats = GrGLStencilFormats();
for (int i = 0; 0 != stencilFormats[i].fEnum; ++i) {
if (rtIDs.fStencilRenderbufferID) {
- GR_GL(BindRenderbuffer(GR_RENDERBUFFER,
+ GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER,
rtIDs.fStencilRenderbufferID));
if (samples > 1) {
GR_GL_NO_ERR(RenderbufferStorageMultisample(
- GR_RENDERBUFFER,
+ GR_GL_RENDERBUFFER,
samples,
stencilFormats[i].fEnum,
glDesc.fAllocWidth,
glDesc.fAllocHeight));
} else {
- GR_GL_NO_ERR(RenderbufferStorage(GR_RENDERBUFFER,
+ GR_GL_NO_ERR(RenderbufferStorage(GR_GL_RENDERBUFFER,
stencilFormats[i].fEnum,
glDesc.fAllocWidth,
glDesc.fAllocHeight));
@@ -886,10 +886,10 @@ GrTexture* GrGpuGL::createTextureHelper(const TextureDesc& desc,
}
if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
GrAssert(samples > 1);
- GR_GL(BindRenderbuffer(GR_RENDERBUFFER,
+ GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER,
rtIDs.fMSColorRenderbufferID));
GR_GL_NO_ERR(RenderbufferStorageMultisample(
- GR_RENDERBUFFER,
+ GR_GL_RENDERBUFFER,
samples,
msColorRenderbufferFormat,
glDesc.fAllocWidth,
@@ -899,76 +899,76 @@ GrTexture* GrGpuGL::createTextureHelper(const TextureDesc& desc,
continue;
}
}
- GR_GL(BindFramebuffer(GR_FRAMEBUFFER, rtIDs.fTexFBOID));
+ GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fTexFBOID));
#if GR_COLLECT_STATS
++fStats.fRenderTargetChngCnt;
#endif
if (kIMG_MSFBO == fMSFBOType && samples > 1) {
- GR_GL(FramebufferTexture2DMultisample(GR_FRAMEBUFFER,
- GR_COLOR_ATTACHMENT0,
+ GR_GL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
+ GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
glDesc.fTextureID,
0,
samples));
} else {
- GR_GL(FramebufferTexture2D(GR_FRAMEBUFFER,
- GR_COLOR_ATTACHMENT0,
+ GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
+ GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
glDesc.fTextureID, 0));
}
if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
- GrGLenum status = GR_GL(CheckFramebufferStatus(GR_FRAMEBUFFER));
- if (status != GR_FRAMEBUFFER_COMPLETE) {
+ GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
GrPrintf("-- glCheckFramebufferStatus %x %d %d\n",
status, desc.fWidth, desc.fHeight);
continue;
}
- GR_GL(BindFramebuffer(GR_FRAMEBUFFER, rtIDs.fRTFBOID));
+ GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fRTFBOID));
#if GR_COLLECT_STATS
++fStats.fRenderTargetChngCnt;
#endif
- GR_GL(FramebufferRenderbuffer(GR_FRAMEBUFFER,
- GR_COLOR_ATTACHMENT0,
- GR_RENDERBUFFER,
+ GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_COLOR_ATTACHMENT0,
+ GR_GL_RENDERBUFFER,
rtIDs.fMSColorRenderbufferID));
}
if (rtIDs.fStencilRenderbufferID) {
// bind the stencil to rt fbo if present, othewise the tex fbo
- GR_GL(FramebufferRenderbuffer(GR_FRAMEBUFFER,
- GR_STENCIL_ATTACHMENT,
- GR_RENDERBUFFER,
+ GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_STENCIL_ATTACHMENT,
+ GR_GL_RENDERBUFFER,
rtIDs.fStencilRenderbufferID));
}
- status = GR_GL(CheckFramebufferStatus(GR_FRAMEBUFFER));
+ status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (GR_GL_SUPPORT_DESKTOP) {
// On some implementations you have to be bound as DEPTH_STENCIL.
// (Even binding to DEPTH and STENCIL separately with the same
// buffer doesn't work.)
if (rtIDs.fStencilRenderbufferID &&
- status != GR_FRAMEBUFFER_COMPLETE) {
- GR_GL(FramebufferRenderbuffer(GR_FRAMEBUFFER,
- GR_STENCIL_ATTACHMENT,
- GR_RENDERBUFFER,
+ status != GR_GL_FRAMEBUFFER_COMPLETE) {
+ GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_STENCIL_ATTACHMENT,
+ GR_GL_RENDERBUFFER,
0));
- GR_GL(FramebufferRenderbuffer(GR_FRAMEBUFFER,
- GR_DEPTH_STENCIL_ATTACHMENT,
- GR_RENDERBUFFER,
+ GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_DEPTH_STENCIL_ATTACHMENT,
+ GR_GL_RENDERBUFFER,
rtIDs.fStencilRenderbufferID));
- status = GR_GL(CheckFramebufferStatus(GR_FRAMEBUFFER));
+ status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
}
}
- if (status != GR_FRAMEBUFFER_COMPLETE) {
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
GrPrintf("-- glCheckFramebufferStatus %x %d %d\n",
status, desc.fWidth, desc.fHeight);
if (GR_GL_SUPPORT_DESKTOP) {
if (rtIDs.fStencilRenderbufferID) {
- GR_GL(FramebufferRenderbuffer(GR_FRAMEBUFFER,
- GR_DEPTH_STENCIL_ATTACHMENT,
- GR_RENDERBUFFER,
+ GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_DEPTH_STENCIL_ATTACHMENT,
+ GR_GL_RENDERBUFFER,
0));
}
}
@@ -1212,14 +1212,14 @@ void GrGpuGL::flushRenderTarget() {
if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) {
GrGLRenderTarget* rt = (GrGLRenderTarget*)fCurrDrawState.fRenderTarget;
- GR_GL(BindFramebuffer(GR_FRAMEBUFFER, rt->renderFBOID()));
+ GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
#if GR_COLLECT_STATS
++fStats.fRenderTargetChngCnt;
#endif
rt->setDirty(true);
#if GR_DEBUG
- GrGLenum status = GR_GL(CheckFramebufferStatus(GR_FRAMEBUFFER));
- if (status != GR_FRAMEBUFFER_COMPLETE) {
+ GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
GrPrintf("-- glCheckFramebufferStatus %x\n", status);
}
#endif
@@ -1330,9 +1330,9 @@ void GrGpuGL::resolveTextureRenderTarget(GrGLTexture* texture) {
if (NULL != rt && rt->needsResolve()) {
GrAssert(kNone_MSFBO != fMSFBOType);
GrAssert(rt->textureFBOID() != rt->renderFBOID());
- GR_GL(BindFramebuffer(GR_READ_FRAMEBUFFER,
+ GR_GL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
rt->renderFBOID()));
- GR_GL(BindFramebuffer(GR_DRAW_FRAMEBUFFER,
+ GR_GL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER,
rt->textureFBOID()));
#if GR_COLLECT_STATS
++fStats.fRenderTargetChngCnt;
@@ -1799,8 +1799,8 @@ bool GrGpuGL::canBeTexture(GrTexture::PixelConfig config,
break;
case GrTexture::kIndex_8_PixelConfig:
if (this->supports8BitPalette()) {
- *format = GR_PALETTE8_RGBA8;
- *internalFormat = GR_PALETTE8_RGBA8;
+ *format = GR_GL_PALETTE8_RGBA8;
+ *internalFormat = GR_GL_PALETTE8_RGBA8;
*type = GR_GL_UNSIGNED_BYTE; // unused I think
} else {
return false;
@@ -1843,7 +1843,7 @@ bool GrGpuGL::fboInternalFormat(GrTexture::PixelConfig config, GrGLenum* format)
case GrTexture::kRGBA_8888_PixelConfig:
case GrTexture::kRGBX_8888_PixelConfig:
if (fRGBA8Renderbuffer) {
- *format = GR_RGBA8;
+ *format = GR_GL_RGBA8;
return true;
} else {
return false;
@@ -1852,7 +1852,7 @@ bool GrGpuGL::fboInternalFormat(GrTexture::PixelConfig config, GrGLenum* format)
GrAssert(GR_GL_SUPPORT_ES); // ES2 supports 565. ES1 supports it
// with FBO extension desktop GL has
// no such internal format
- *format = GR_RGB565;
+ *format = GR_GL_RGB565;
return true;
case GrTexture::kRGBA_4444_PixelConfig:
*format = GR_GL_RGBA4;