diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2011-04-11 19:54:04 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2011-04-11 19:54:04 +0000 |
commit | 7aaee005fa2b219bb74c9c050936042e8c9bde6e (patch) | |
tree | 11b2fbe48e265ab6188e3ffe3e71013285463956 /gpu/src | |
parent | 9f2f0a84d5a1b7c67c1d2a253bc2d7ee6f3f4625 (diff) |
Use min of max_texture and max_renderbuffer size when calling fbo_test
git-svn-id: http://skia.googlecode.com/svn/trunk@1110 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src')
-rw-r--r-- | gpu/src/GrGpuGL.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp index e62949b14c..7e88edeffd 100644 --- a/gpu/src/GrGpuGL.cpp +++ b/gpu/src/GrGpuGL.cpp @@ -407,6 +407,8 @@ GrGpuGL::GrGpuGL() { } } + GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureDimension); + /* The iPhone 4 has a restriction that for an FBO with texture color attachment with height <= 8 then the width must be <= height. Here we look for such a limitation. @@ -414,6 +416,8 @@ GrGpuGL::GrGpuGL() { fMinRenderTargetHeight = GR_INVAL_GLINT; GrGLint maxRenderSize; GR_GL_GetIntegerv(GR_GL_MAX_RENDERBUFFER_SIZE, &maxRenderSize); + // fbo_test creates FBOs with texture bound to the color attachment + maxRenderSize = GrMin(maxRenderSize, fMaxTextureDimension); if (gPrintStartupSpew) { GrPrintf("Small height FBO texture experiments\n"); @@ -456,8 +460,6 @@ GrGpuGL::GrGpuGL() { } } GrAssert(GR_INVAL_GLINT != fMinRenderTargetWidth); - - GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureDimension); } GrGpuGL::~GrGpuGL() { |