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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-01-28 21:21:49 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-01-28 21:21:49 +0000
commit02a7e6c117b25762627923de11c94d773444a03d (patch)
treeba498c6726d96e90a9b0d7c7c617ee91d42eb724 /gpu/src/GrContext.cpp
parentd2938db1d9f42a5b53cf9ba1dbc8df96603b5952 (diff)
fix slow performance on desktops by uping our max-texture-dim from 512 to
whatever the gpu itself broadcasts. git-svn-id: http://skia.googlecode.com/svn/trunk@742 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src/GrContext.cpp')
-rw-r--r--gpu/src/GrContext.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index 5e6b824c9b..9b94b7a6ae 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -241,6 +241,10 @@ void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
fTextureCache->setLimits(maxTextures, maxTextureBytes);
}
+int GrContext::getMaxTextureDimension() {
+ return fGpu->maxTextureDimension();
+}
+
///////////////////////////////////////////////////////////////////////////////
GrRenderTarget* GrContext::createPlatformRenderTarget(intptr_t platformRenderTarget,