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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-12-22 21:39:39 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-12-22 21:39:39 +0000
commitac10a2d039c5d52eed66e27cbbc503ab523c1cd5 (patch)
treec5be0c3dd15052016e7d32f376507cb1ea7101dd /gpu/include/GrVertexBuffer.h
parentea8509cd3b1771b36054313d3ccd56679df56044 (diff)
add gpu backend (not hooked up yet)
git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/include/GrVertexBuffer.h')
-rw-r--r--gpu/include/GrVertexBuffer.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/gpu/include/GrVertexBuffer.h b/gpu/include/GrVertexBuffer.h
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+/*
+ Copyright 2010 Google Inc.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+ */
+
+
+#ifndef GrVertexBuffer_DEFINED
+#define GrVertexBuffer_DEFINED
+
+#include "GrRefCnt.h"
+
+class GrVertexBuffer : public GrRefCnt {
+protected:
+ GrVertexBuffer(uint32_t sizeInBytes, bool dynamic) :
+ fSizeInBytes(sizeInBytes),
+ fDynamic(dynamic) {}
+public:
+ virtual ~GrVertexBuffer() {}
+
+ /**
+ Retrieves the size of the vertex buffer
+
+ @return the size of the vertex buffer in bytes
+ */
+ uint32_t size() { return fSizeInBytes; }
+
+ /**
+ Retrieves whether the vertex buffer was created with the dynamic flag
+
+ @return true if the vertex buffer was created with the dynamic flag
+ */
+ bool dynamic() const { return fDynamic; }
+
+ /**
+ Indicates that GPU context in which this veretx buffer was created is
+ destroyed and that Ganesh should not attempt to free the texture with the
+ underlying API.
+ */
+ virtual void abandon() = 0;
+
+ /**
+ Locks the vertex buffer to be written by the CPU.
+
+ The previous content of the vertex buffer is invalidated. It is an error to
+ draw whil the buffer is locked. It is an error to call lock on an already
+ locked vertex buffer.
+
+ @return a pointer to the vertex data or NULL if the lock fails.
+ */
+ virtual void* lock() = 0;
+
+ /**
+ Unlocks the vertex buffer.
+
+ The pointer returned by the previous lock call will no longer be valid.
+ */
+ virtual void unlock() = 0;
+
+ /**
+ Queries whether the vertex buffer has been locked.
+
+ @return true if the vertex buffer is locked, false otherwise.
+ */
+ virtual bool isLocked() const = 0;
+
+ /**
+ Updates the vertex buffer data.
+
+ The size of the vertex buffer will be preserved. However, only the updated
+ region will have defined contents.
+
+ @return returns true if the update succeeds, false otherwise.
+ */
+ virtual bool updateData(const void* src, uint32_t srcSizeInBytes) = 0;
+
+private:
+ uint32_t fSizeInBytes;
+ bool fDynamic;
+};
+
+#endif