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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-05-16 17:21:57 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-05-16 17:21:57 +0000
commit07f3ee10d34f09342abb93d758b5e151ff78f7a5 (patch)
treeee95d5ac1d798dc2a0f52b37acfa61d2cfe140b4 /gpu/include/GrGpu.h
parentff174b39474df20945fc7cc5c9d5bb68916f39a8 (diff)
use SkPath for GrPath, removing GrPathIter entirely
Diffstat (limited to 'gpu/include/GrGpu.h')
-rw-r--r--gpu/include/GrGpu.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/gpu/include/GrGpu.h b/gpu/include/GrGpu.h
index e44956f709..1bb5c542e6 100644
--- a/gpu/include/GrGpu.h
+++ b/gpu/include/GrGpu.h
@@ -513,8 +513,7 @@ private:
void prepareIndexPool();
// determines the path renderer used to draw a clip path element.
- GrPathRenderer* getClipPathRenderer(GrPathIter* path,
- GrPathFill fill);
+ GrPathRenderer* getClipPathRenderer(const SkPath& path, GrPathFill fill);
void handleDirtyContext() {
if (fContextIsDirty) {