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authorGravatar brianosman <brianosman@google.com>2016-09-23 08:11:55 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-23 08:11:55 -0700
commit53c38087949252d27cde668368a3eeb59cc2eb00 (patch)
tree9d005cd6e6037f4b64d1140786e4e687f062f063 /gn/gn_to_cmake.py
parent27a3aa5921b2aaf95314f955285c3cba91e4c19a (diff)
Change SkSpecialImage::makeSurface and makeTightSurface to take output
properties (color space), bounds, and (optional) alphaType. We were being pretty inconsistent before. Raster was honoring all components of the info. GPU was using the supplied color type, but propagating the source's color space. All call sites were saying N32. What we want to do is propagate the original device's color space, and pick a good format from that. Rather than force all the clients to jump through hoops constructing an SkImageInfo that meets our criteria, just have them supply the few bits we care about, and do everything else internally. This also lets us always use RGBA on GPU, but N32 on raster. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004 Review-Url: https://codereview.chromium.org/2349373004
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