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authorGravatar brianosman <brianosman@google.com>2016-09-28 14:02:10 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-28 14:02:10 -0700
commit2331a5f2e061254206510cf8ab59e16f8c4921a2 (patch)
tree563ec8b4aa58c04c9c028fa261c6742b721b9ac5 /gn/gn_to_cmake.py
parentf8d2c8df477fdc3160e5666ff7ce84746180f3d4 (diff)
Tag checkerboard bitmaps as sRGB
Significantly reduces the diff between legacy and sRGB/F16 on about 25 GMs. This is just the biggest piece of low-hanging fruit. Many GMs create N32 raster surfaces to procedurally generate source textures, and I'd like to fix all of them. It's much easier to reason about the GMs (is sRGB doing the right thing) when everything is tagged like this - the only expected differences are due to filtering and blending. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2368933003 Committed: https://skia.googlesource.com/skia/+/fe843cea499ba163d53281425af210b1887d28e7 Review-Url: https://codereview.chromium.org/2368933003
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