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authorGravatar Brian Osman <brianosman@google.com>2017-04-18 14:38:53 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-18 19:12:23 +0000
commit33910297e032b9af4336bc146c7fbb0f35918de9 (patch)
tree68feb4ba3cb430b51e48076fc044725c9cf88ab6 /gn/find_headers.py
parent15bff50a62a70b6c18f7eb082208133b2d8e14f9 (diff)
Fix some bugs with read/writePixels
- On both GL and Vulkan, we must draw if writing to an MSAA surface. Otherwise we just write to the resolve target texture, which gets overwritten on the next resolve. - On Vulkan, we must draw if the target isn't a texture. (This check was already present in onWritePixels). - On Vulkan, when reading from an MSAA surface as a different config, we don't need the readConfig to be renderable with MSAA - the temp surface is always created non-MSAA. - Added tests for these fixes, verified that they failed previously. Bug: skia: Change-Id: Ia2d5025d7a8f8de8630413453f83b58028dd41aa Reviewed-on: https://skia-review.googlesource.com/13691 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gn/find_headers.py')
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