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author | mtklein <mtklein@chromium.org> | 2016-06-23 10:29:30 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-06-23 10:29:30 -0700 |
commit | c04ff4788cb425db6d9bec0bde4edb14aec97f16 (patch) | |
tree | 5032cd2fb47447faca60162d239fdb2d27430e02 /gn.py | |
parent | 4d1dd6643f2efa34d22d5fc3cf9cb4866252358e (diff) |
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
Diffstat (limited to 'gn.py')
-rwxr-xr-x | gn.py | 37 |
1 files changed, 37 insertions, 0 deletions
@@ -0,0 +1,37 @@ +#!/usr/bin/env python + +# Copyright 2016 Google Inc. +# +# Use of this source code is governed by a BSD-style license that can be +# found in the LICENSE file. + +import subprocess +import sys + +def quiet(*cmd): + cmd = ' '.join(cmd).split() + subprocess.check_output(cmd) + +def loud(*cmd): + cmd = ' '.join(cmd).split() + ret = subprocess.call(cmd) + if ret != 0: + sys.exit(ret) + +def gn_path(): + if 'linux' in sys.platform: + return 'buildtools/linux64/gn' + if 'darwin' in sys.platform: + return 'buildtools/mac/gn' + return 'buildtools/win/gn.exe' + +# Make sure we've got an up-to-date GN and Clang, and sysroot on Linux. +quiet('download_from_google_storage', + '--no_resume --no_auth --bucket chromium-gn', + '-s ', gn_path() + '.sha1') +quiet('python tools/clang/scripts/update.py --if-needed') +if 'linux' in sys.platform: + quiet('python build/linux/sysroot_scripts/install-sysroot.py --arch=amd64') + +# Pass all our arguments over to the real GN binary. +loud(gn_path(), *sys.argv[1:]) |