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authorGravatar Mike Klein <mtklein@chromium.org>2017-01-20 17:25:34 -0500
committerGravatar Mike Klein <mtklein@chromium.org>2017-01-21 15:09:31 +0000
commitefaad3cd53330f063e6feaee8b14ad43ca251184 (patch)
tree88247b45e36889a2339bc0471e692593cf038377 /gm
parent17b5e5c591fc4d23efc668c3ba61cefad32c88d5 (diff)
Remove SkColorCubeFilter. It is unused.
Change-Id: Iec5fc759e331de24caea1347f9510917260d379b Reviewed-on: https://skia-review.googlesource.com/7363 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'gm')
-rw-r--r--gm/colorcube.cpp124
1 files changed, 0 insertions, 124 deletions
diff --git a/gm/colorcube.cpp b/gm/colorcube.cpp
deleted file mode 100644
index dc183bc3ae..0000000000
--- a/gm/colorcube.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gm.h"
-#include "SkColorCubeFilter.h"
-#include "SkData.h"
-#include "SkGradientShader.h"
-#include "SkTemplates.h"
-
-namespace skiagm {
-
-static sk_sp<SkShader> MakeLinear() {
- constexpr SkPoint pts[2] = {
- { 0, 0 },
- { SkIntToScalar(80), SkIntToScalar(80) }
- };
- constexpr SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
- return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0,
- &SkMatrix::I());
-}
-
-class ColorCubeGM : public GM {
-public:
- ColorCubeGM() : fInitialized(false) {
- this->setBGColor(0xFF000000);
- }
-
-protected:
- SkString onShortName() override {
- return SkString("colorcube");
- }
-
- void make_3Dluts() {
- make_3Dlut(&f3DLut4, 4, true, false, false);
- make_3Dlut(&f3DLut8, 8, false, true, false);
- make_3Dlut(&f3DLut16, 16, false, true, true);
- make_3Dlut(&f3DLut32, 32, true, true, false);
- make_3Dlut(&f3DLut64, 64, true, false, true);
- }
-
- void make_bitmap() {
- fBitmap.allocN32Pixels(80, 80);
- SkCanvas canvas(fBitmap);
- canvas.clear(0x00000000);
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setShader(MakeLinear());
- canvas.drawRect(SkRect::MakeWH(80, 80), paint);
- }
-
- void make_3Dlut(sk_sp<SkData>* data, int size, bool invR, bool invG, bool invB) {
- *data = SkData::MakeUninitialized(sizeof(SkColor) * size * size * size);
- SkColor* pixels = (SkColor*)((*data)->writable_data());
- SkAutoTMalloc<uint8_t> lutMemory(size);
- SkAutoTMalloc<uint8_t> invLutMemory(size);
- uint8_t* lut = lutMemory.get();
- uint8_t* invLut = invLutMemory.get();
- const int maxIndex = size - 1;
- for (int i = 0; i < size; i++) {
- lut[i] = (i * 255) / maxIndex;
- invLut[i] = ((maxIndex - i) * 255) / maxIndex;
- }
- for (int r = 0; r < size; ++r) {
- for (int g = 0; g < size; ++g) {
- for (int b = 0; b < size; ++b) {
- pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color_to_565(
- SkColorSetARGB(0xFF,
- invR ? invLut[r] : lut[r],
- invG ? invLut[g] : lut[g],
- invB ? invLut[b] : lut[b]));
- }
- }
- }
- }
-
- SkISize onISize() override {
- return SkISize::Make(500, 100);
- }
-
- void onDraw(SkCanvas* canvas) override {
- if (!fInitialized) {
- this->make_bitmap();
- this->make_3Dluts();
- fInitialized = true;
- }
- canvas->clear(0x00000000);
- SkPaint paint;
- paint.setColorFilter(SkColorCubeFilter::Make(f3DLut4, 4));
- canvas->drawBitmap(fBitmap, 10, 10, &paint);
-
- paint.setColorFilter(SkColorCubeFilter::Make(f3DLut8, 8));
- canvas->drawBitmap(fBitmap, 110, 10, &paint);
-
- paint.setColorFilter(SkColorCubeFilter::Make(f3DLut16, 16));
- canvas->drawBitmap(fBitmap, 210, 10, &paint);
-
- paint.setColorFilter(SkColorCubeFilter::Make(f3DLut32, 32));
- canvas->drawBitmap(fBitmap, 310, 10, &paint);
-
- paint.setColorFilter(SkColorCubeFilter::Make(f3DLut64, 64));
- canvas->drawBitmap(fBitmap, 410, 10, &paint);
- }
-
-private:
- typedef GM INHERITED;
- bool fInitialized;
- SkBitmap fBitmap;
- sk_sp<SkData> f3DLut4;
- sk_sp<SkData> f3DLut8;
- sk_sp<SkData> f3DLut16;
- sk_sp<SkData> f3DLut32;
- sk_sp<SkData> f3DLut64;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-static GM* MyFactory(void*) { return new ColorCubeGM; }
-static GMRegistry reg(MyFactory);
-
-}