diff options
author | 2013-11-09 07:02:23 +0000 | |
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committer | 2013-11-09 07:02:23 +0000 | |
commit | ed000840d4e56336858752994bad5d491e4ed4a5 (patch) | |
tree | acce88855ed338b8333c003abed1aad50836797c /gm | |
parent | 771b537fec6657ed88de35a4cfd6964d2affcdf8 (diff) |
Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@12208 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm')
-rw-r--r-- | gm/bleed.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/gm/bleed.cpp b/gm/bleed.cpp index 711f423747..7b2f9f89b8 100644 --- a/gm/bleed.cpp +++ b/gm/bleed.cpp @@ -18,7 +18,7 @@ // around the outside edge. The inner ring is red and the outer ring is blue. static void make_ringed_bitmap(SkBitmap* result, int width, int height) { SkASSERT(0 == width % 2 && 0 == height % 2); - + static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); @@ -181,7 +181,7 @@ protected: // Currently there are no test cases with medium filtering since medium uses mip-mapping and // these draws are always upscaling. - + // First draw a column with no bleeding, tiling, or filtering this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel); this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel); @@ -199,7 +199,7 @@ protected: this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); - + #if SK_SUPPORT_GPU GrContext* ctx = GM::GetGr(canvas); int oldMaxTextureSize = 0; @@ -221,13 +221,13 @@ protected: this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); - + // Then draw a column with bleeding, tiling, and low filtering this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); - + // Finally draw a column with bleeding, tiling, and high filtering this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |