diff options
author | sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-04-05 13:47:09 +0000 |
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committer | sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-04-05 13:47:09 +0000 |
commit | e3b4c5097a6fd9b6c09d2ffbc3db170a287fdd99 (patch) | |
tree | 969c6dad88f065f7d5c61515cf4a0e499dbf2c65 /gm | |
parent | bde506cf99a5ab2acec69d11066636b7430ac29c (diff) |
New SVG turbulence in Skia
This cl contains the code for CPU generation of noise.
TEST:Added 'perlinnoise' gm
Review URL: https://codereview.chromium.org/13094003
git-svn-id: http://skia.googlecode.com/svn/trunk@8541 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm')
-rw-r--r-- | gm/perlinnoise.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp new file mode 100644 index 0000000000..f572371233 --- /dev/null +++ b/gm/perlinnoise.cpp @@ -0,0 +1,114 @@ +/* + * Copyright 2013 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "gm.h" +#include "SkPerlinNoiseShader.h" + +namespace skiagm { + +class PerlinNoiseGM : public GM { +public: + PerlinNoiseGM() { + this->setBGColor(0xFF000000); + fSize = SkISize::Make(80, 80); + } + +protected: + virtual SkString onShortName() { + return SkString("perlinnoise"); + } + + virtual SkISize onISize() { + return make_isize(500, 400); + } + + void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { + canvas->save(); + canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), + SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()))); + SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), + SkIntToScalar(fSize.width()), + SkIntToScalar(fSize.height())); + canvas->drawRect(r, paint); + canvas->restore(); + } + + void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, + float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, + bool stitchTiles) + { + SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? + SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, + seed, stitchTiles ? &fSize : NULL) : + SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, + seed, stitchTiles ? &fSize : NULL); + SkPaint paint; + paint.setShader(shader)->unref(); + drawClippedRect(canvas, x, y, paint); + } + + virtual void onDraw(SkCanvas* canvas) { + canvas->clear(0x00000000); + + test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 2, 0, false); + test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type, + 0.4f, 0.2f, 3, 0, true); + test(canvas, 200, 0, SkPerlinNoiseShader::kFractalNoise_Type, + 0.3f, 0.6f, 4, 0, false); + test(canvas, 300, 0, SkPerlinNoiseShader::kFractalNoise_Type, + 0.2f, 0.4f, 5, 0, true); + test(canvas, 400, 0, SkPerlinNoiseShader::kFractalNoise_Type, + 0.5f, 0.8f, 6, 0, false); + + test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type, + 0.1f, 0.1f, 2, 0, true); + test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type, + 0.4f, 0.2f, 3, 0, false); + test(canvas, 200, 100, SkPerlinNoiseShader::kTurbulence_Type, + 0.3f, 0.6f, 4, 0, true); + test(canvas, 300, 100, SkPerlinNoiseShader::kTurbulence_Type, + 0.2f, 0.4f, 5, 0, false); + test(canvas, 400, 100, SkPerlinNoiseShader::kTurbulence_Type, + 0.5f, 0.8f, 6, 0, true); + + test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 3, 1, false); + test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 3, 2, false); + test(canvas, 200, 200, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 3, 3, false); + test(canvas, 300, 200, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 3, 4, false); + test(canvas, 400, 200, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 3, 5, false); + + canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f)); + + test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 2, 0, false); + test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, + 0.4f, 0.2f, 3, 0, true); + test(canvas, 200, 300, SkPerlinNoiseShader::kFractalNoise_Type, + 0.3f, 0.6f, 4, 0, false); + test(canvas, 300, 300, SkPerlinNoiseShader::kFractalNoise_Type, + 0.2f, 0.4f, 5, 0, true); + test(canvas, 400, 300, SkPerlinNoiseShader::kFractalNoise_Type, + 0.5f, 0.8f, 6, 0, false); + } + +private: + typedef GM INHERITED; + SkISize fSize; +}; + +////////////////////////////////////////////////////////////////////////////// + +static GM* MyFactory(void*) { return new PerlinNoiseGM; } +static GMRegistry reg(MyFactory); + +} |