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authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-07-17 10:19:38 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-17 15:08:40 +0000
commitb609e6dc6a02336aed04caaddcdd5ccfbe7ba9ec (patch)
tree052d6e5c5c7835481f5a0e0bead6ec575679b76f /gm
parent6dd4b209091b876832218e8adf1909669960bf98 (diff)
added byte and ubyte types to SKSL
created new GMs for skinning Bug: skia: Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192 Reviewed-on: https://skia-review.googlesource.com/140241 Commit-Queue: Ruiqi Mao <ruiqimao@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'gm')
-rw-r--r--gm/convexpolyeffect.cpp6
-rw-r--r--gm/skinning.cpp228
2 files changed, 233 insertions, 1 deletions
diff --git a/gm/convexpolyeffect.cpp b/gm/convexpolyeffect.cpp
index 78dcfe1add..41d53e6241 100644
--- a/gm/convexpolyeffect.cpp
+++ b/gm/convexpolyeffect.cpp
@@ -80,7 +80,11 @@ private:
Color color(fColor);
sk_sp<GrGeometryProcessor> gp(GrDefaultGeoProcFactory::Make(
- color, Coverage::kSolid_Type, LocalCoords::kUnused_Type, SkMatrix::I()));
+ target->caps().shaderCaps(),
+ color,
+ Coverage::kSolid_Type,
+ LocalCoords::kUnused_Type,
+ SkMatrix::I()));
SkASSERT(gp->debugOnly_vertexStride() == sizeof(SkPoint));
QuadHelper helper;
diff --git a/gm/skinning.cpp b/gm/skinning.cpp
new file mode 100644
index 0000000000..101522fa48
--- /dev/null
+++ b/gm/skinning.cpp
@@ -0,0 +1,228 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkVertices.h"
+#include "SkPoint.h"
+#include <iostream>
+#include <vector>
+
+using namespace skiagm;
+
+static const int kCellSize = 60;
+static const int kColumnSize = 36;
+
+static const int kBoneCount = 7;
+static const SkMatrix kBones[] = {
+ SkMatrix::I(),
+ SkMatrix::MakeTrans(10, 0),
+ SkMatrix::MakeTrans(0, 10),
+ SkMatrix::MakeTrans(-10, 0),
+ SkMatrix::MakeTrans(0, -10),
+ SkMatrix::MakeScale(0.5f),
+ SkMatrix::MakeScale(1.5f),
+};
+
+static const int kVertexCount = 4;
+static const SkPoint kPositions[] = {
+ { 0, 0 },
+ { 0, 30 },
+ { 30, 30 },
+ { 30, 0 },
+};
+static const SkColor kColors[] = {
+ 0xFFFF0000,
+ 0xFF00FF00,
+ 0xFF0000FF,
+ 0xFFFFFF00,
+};
+static const SkVertices::BoneIndices kBoneIndices[] = {
+ {{ 1, 0, 0, 0 }},
+ {{ 2, 1, 0, 0 }},
+ {{ 3, 2, 1, 0 }},
+ {{ 4, 3, 2, 1 }},
+};
+static const SkVertices::BoneWeights kBoneWeights[] = {
+ {{ 1.0f, 0.0f, 0.0f, 0.0f }},
+ {{ 0.5f, 0.5f, 0.0f, 0.0f }},
+ {{ 0.34f, 0.33f, 0.33f, 0.0f }},
+ {{ 0.25f, 0.25f, 0.25f, 0.25f }},
+};
+
+static const int kIndexCount = 6;
+static const uint16_t kIndices[] = {
+ 0, 1, 2,
+ 2, 3, 0,
+};
+
+// Swap two SkMatrix pointers in place.
+static void swap(const SkMatrix** x, const SkMatrix** y) {
+ const SkMatrix* temp = *x;
+ *x = *y;
+ *y = temp;
+}
+
+class SkinningGM : public GM {
+
+public:
+ SkinningGM(bool deformUsingCPU)
+ : fPaint()
+ , fVertices(nullptr)
+ , fDeformUsingCPU(deformUsingCPU)
+ {}
+
+protected:
+ bool runAsBench() const override {
+ return true;
+ }
+
+ SkString onShortName() override {
+ SkString name("skinning");
+ if (fDeformUsingCPU) {
+ name.append("_cpu");
+ }
+ return name;
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(2400, 2400);
+ }
+
+ void onOnceBeforeDraw() override {
+ fVertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
+ kVertexCount,
+ kPositions,
+ nullptr,
+ kColors,
+ kBoneIndices,
+ kBoneWeights,
+ kIndexCount,
+ kIndices,
+ false); // Keep the vertices non-volatile.
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ // Set the initial position.
+ int xpos = kCellSize;
+ int ypos = kCellSize;
+
+ // Create the mutable set of bones.
+ const SkMatrix* bones[kBoneCount];
+ for (int i = 0; i < kBoneCount; i ++) {
+ bones[i] = &kBones[i];
+ }
+
+ // Draw the vertices.
+ drawPermutations(canvas, xpos, ypos, bones, 1);
+ }
+
+private:
+ void drawPermutations(SkCanvas* canvas,
+ int& xpos,
+ int& ypos,
+ const SkMatrix** bones,
+ int start) {
+ if (start == kBoneCount) {
+ // Reached the end of the permutations, so draw.
+ canvas->save();
+
+ // Copy the bones.
+ SkMatrix copiedBones[kBoneCount];
+ for (int i = 0; i < kBoneCount; i ++) {
+ copiedBones[i] = *bones[i];
+ }
+
+ // Set the position.
+ canvas->translate(xpos, ypos);
+
+ // Draw the vertices.
+ if (fDeformUsingCPU) {
+ // Deform with CPU.
+ std::vector<SkPoint> positions(kVertexCount);
+ for (int i = 0; i < kVertexCount; i ++) {
+ const SkVertices::BoneIndices& indices = kBoneIndices[i];
+ const SkVertices::BoneWeights& weights = kBoneWeights[i];
+
+ // Apply deformations.
+ SkPoint& result = positions[i];
+ SkPoint transformed;
+ for (uint32_t j = 0; j < 4; j ++) {
+ // Get the bone attachment data.
+ uint32_t index = indices.indices[j];
+ float weight = weights.weights[j];
+
+ // Skip the bone is there is no weight.
+ if (weight == 0.0f) {
+ continue;
+ }
+ SkASSERT(index != 0);
+
+ // transformed = M * v
+ copiedBones[index].mapPoints(&transformed, &kPositions[i], 1);
+
+ // result += transformed * w
+ result += transformed * weight;
+ }
+ }
+
+ sk_sp<SkVertices> vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
+ kVertexCount,
+ positions.data(),
+ nullptr,
+ kColors,
+ kIndexCount,
+ kIndices);
+ canvas->drawVertices(vertices.get(),
+ SkBlendMode::kSrc,
+ fPaint);
+ } else {
+ // Deform with GPU.
+ canvas->drawVertices(fVertices.get(),
+ copiedBones,
+ kBoneCount,
+ SkBlendMode::kSrc,
+ fPaint);
+ }
+
+ canvas->restore();
+
+ // Get a new position to draw the vertices.
+ xpos += kCellSize;
+ if (xpos > kCellSize * kColumnSize) {
+ xpos = kCellSize;
+ ypos += kCellSize;
+ }
+
+ return;
+ }
+
+ // Find all possible permutations within the given range.
+ for (int i = start; i < kBoneCount; i ++) {
+ // Swap the start and i-th elements.
+ swap(bones + start, bones + i);
+
+ // Find permutations of the sub array.
+ drawPermutations(canvas, xpos, ypos, bones, start + 1);
+
+ // Swap the elements back.
+ swap(bones + i, bones + start);
+ }
+ }
+
+private:
+ SkPaint fPaint;
+ sk_sp<SkVertices> fVertices;
+ bool fDeformUsingCPU;
+
+ typedef GM INHERITED;
+};
+
+/////////////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return new SkinningGM(true);)
+DEF_GM(return new SkinningGM(false);)