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authorGravatar Joe Gregorio <jcgregorio@google.com>2017-01-17 19:20:54 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-17 19:50:55 +0000
commita7d61a65ee7f7b2a2f6fce59faaca0762cef4c67 (patch)
treed57ac40a8e4df0c9e04ddd575c67e9c30362471f /gm
parent94bd50cc5575b90eb60234399d69905b8651c27e (diff)
Revert "Continue making Ganesh use absolute texture coordinates"
This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9. Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410 Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de Reviewed-on: https://skia-review.googlesource.com/7125 Commit-Queue: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Diffstat (limited to 'gm')
-rw-r--r--gm/texdata.cpp5
-rw-r--r--gm/texturedomaineffect.cpp9
2 files changed, 9 insertions, 5 deletions
diff --git a/gm/texdata.cpp b/gm/texdata.cpp
index 372ff5dc11..8520d28b12 100644
--- a/gm/texdata.cpp
+++ b/gm/texdata.cpp
@@ -97,7 +97,10 @@ DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
} else {
vm.reset();
}
- paint.addColorTextureProcessor(texture, nullptr, vm);
+ SkMatrix tm;
+ tm = vm;
+ tm.postIDiv(2*S, 2*S);
+ paint.addColorTextureProcessor(texture, nullptr, tm);
renderTargetContext->drawRect(clip, GrPaint(paint), GrAA::kNo, vm,
SkRect::MakeWH(2 * S, 2 * S));
diff --git a/gm/texturedomaineffect.cpp b/gm/texturedomaineffect.cpp
index cc3e1c9e3d..32042aab84 100644
--- a/gm/texturedomaineffect.cpp
+++ b/gm/texturedomaineffect.cpp
@@ -89,10 +89,11 @@ protected:
}
SkTArray<SkMatrix> textureMatrices;
- textureMatrices.push_back() = SkMatrix::I();
- textureMatrices.push_back() = SkMatrix::MakeScale(1.5f, 0.85f);
- textureMatrices.push_back();
- textureMatrices.back().setRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
+ textureMatrices.push_back().setIDiv(texture->width(), texture->height());
+ textureMatrices.push_back() = textureMatrices[0];
+ textureMatrices.back().postScale(1.5f, 0.85f);
+ textureMatrices.push_back() = textureMatrices[0];
+ textureMatrices.back().preRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
const SkIRect texelDomains[] = {
fBmp.bounds(),