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authorGravatar reed <reed@google.com>2015-07-14 10:54:12 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-14 10:54:12 -0700
commita5517e2b190a8083b38964972b031c13e99f1012 (patch)
tree16fc3439de41b3af1e85c360904e96c44a2b8078 /gm
parent4abc186d029c3c57a53cec3f483de2fff6d4a954 (diff)
add src-rect-constraint to drawImageRect
Follow-on work - unify around SrcRectConstraint (i.e. drawBitmapRect) - remove silly drawBitmapRectToRect alias - clean-up (possibly remove) alias problems around drawBitmapRect + IRect parameter BUG=skia: Review URL: https://codereview.chromium.org/1228083004
Diffstat (limited to 'gm')
-rw-r--r--gm/bigtileimagefilter.cpp3
-rw-r--r--gm/bitmaprect.cpp5
-rw-r--r--gm/bitmaprecttest.cpp2
-rw-r--r--gm/bleed.cpp131
-rw-r--r--gm/convexpolyclip.cpp4
5 files changed, 85 insertions, 60 deletions
diff --git a/gm/bigtileimagefilter.cpp b/gm/bigtileimagefilter.cpp
index f465fe4d38..e4855ba9aa 100644
--- a/gm/bigtileimagefilter.cpp
+++ b/gm/bigtileimagefilter.cpp
@@ -84,7 +84,8 @@ protected:
SkRect bound3 = SkRect::MakeXYWH(320, 320,
SkIntToScalar(kBitmapSize),
SkIntToScalar(kBitmapSize));
- canvas->drawBitmapRectToRect(fGreenBitmap, &bound2, bound3);
+ canvas->drawBitmapRect(fGreenBitmap, &bound2, bound3, NULL,
+ SkCanvas::kStrict_SrcRectConstraint);
canvas->restore();
}
}
diff --git a/gm/bitmaprect.cpp b/gm/bitmaprect.cpp
index aa71f48eb0..ff52c15e5d 100644
--- a/gm/bitmaprect.cpp
+++ b/gm/bitmaprect.cpp
@@ -70,7 +70,8 @@ protected:
canvas->drawBitmap(bitmap, 0, 0, &paint);
if (!fUseIRect) {
- canvas->drawBitmapRectToRect(bitmap, &srcR, dstR, &paint);
+ canvas->drawBitmapRect(bitmap, &srcR, dstR, &paint,
+ SkCanvas::kStrict_SrcRectConstraint);
} else {
canvas->drawBitmapRect(bitmap, &src[i], dstR, &paint);
}
@@ -110,7 +111,7 @@ static void make_3x3_bitmap(SkBitmap* bitmap) {
}
}
-// This GM attempts to make visible any issues drawBitmapRectToRect may have
+// This GM attempts to make visible any issues drawBitmapRect may have
// with partial source rects. In this case the eight pixels on the border
// should be half the width/height of the central pixel, i.e.:
// __|____|__
diff --git a/gm/bitmaprecttest.cpp b/gm/bitmaprecttest.cpp
index eaa7a3a743..6f2ccf211e 100644
--- a/gm/bitmaprecttest.cpp
+++ b/gm/bitmaprecttest.cpp
@@ -42,7 +42,7 @@ static void test_bitmaprect(SkCanvas* canvas) {
SkScalar scale = 0.472560018f;
canvas->save();
canvas->scale(scale, scale);
- canvas->drawBitmapRectToRect(bm, NULL, SkRect::MakeXYWH(100, 100, 128, 128), NULL);
+ canvas->drawBitmapRect(bm, SkRect::MakeXYWH(100, 100, 128, 128));
canvas->restore();
canvas->scale(-1, 1);
diff --git a/gm/bleed.cpp b/gm/bleed.cpp
index a96917baa2..5bef31dfc1 100644
--- a/gm/bleed.cpp
+++ b/gm/bleed.cpp
@@ -9,12 +9,39 @@
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
+#include "SkImage.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextOptions.h"
#endif
+static void draw_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*,
+ const SkRect* src, const SkRect& dst,
+ const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) {
+ canvas->drawBitmapRect(bitmap, src, dst, paint, constraint);
+}
+
+static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* image,
+ const SkRect* src, const SkRect& dst,
+ const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) {
+ canvas->drawImageRect(image, src, dst, paint, constraint);
+}
+
+enum BleedTest {
+ kUseBitmap_BleedTest,
+ kUseImage_BleedTest,
+};
+
+const struct {
+ const char* fName;
+ void (*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect*, const SkRect&,
+ const SkPaint*, SkCanvas::SrcRectConstraint);
+} gBleedRec[] = {
+ { "bleed", draw_bitmap_rect },
+ { "bleed_image", draw_image_rect },
+};
+
// Create a black&white checked texture with 2 1-pixel rings
// around the outside edge. The inner ring is red and the outer ring is blue.
static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
@@ -80,15 +107,15 @@ static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
result->setImmutable();
}
-// This GM exercises the drawBitmapRectToRect "bleed" flag
+// This GM exercises the drawBitmapRect constraints
class BleedGM : public skiagm::GM {
public:
- BleedGM() {}
+ BleedGM(BleedTest bt) : fBT(bt) {}
protected:
SkString onShortName() override {
- return SkString("bleed");
+ return SkString(gBleedRec[fBT].fName);
}
SkISize onISize() override {
@@ -97,81 +124,75 @@ protected:
void onOnceBeforeDraw() override {
make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
+ fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall));
// To exercise the GPU's tiling path we need a texture
// too big for the GPU to handle in one go
make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
+ fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig));
}
// Draw only the center of the small bitmap
void drawCase1(SkCanvas* canvas, int transX, int transY,
- SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::MakeXYWH(2, 2,
SkIntToScalar(kSmallTextureSize-4),
SkIntToScalar(kSmallTextureSize-4));
- SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
- canvas->save();
- canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
- canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
- canvas->restore();
+ gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, &src, dst, &paint, constraint);
}
// Draw almost all of the large bitmap
void drawCase2(SkCanvas* canvas, int transX, int transY,
- SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::MakeXYWH(2, 2,
SkIntToScalar(fBitmapBig.width()-4),
SkIntToScalar(fBitmapBig.height()-4));
- SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
- canvas->save();
- canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
- canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
- canvas->restore();
+ gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, &src, dst, &paint, constraint);
}
// Draw ~1/4 of the large bitmap
void drawCase3(SkCanvas* canvas, int transX, int transY,
- SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::MakeXYWH(2, 2,
SkIntToScalar(fBitmapBig.width()/2-2),
SkIntToScalar(fBitmapBig.height()/2-2));
- SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
- canvas->save();
- canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
- canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
- canvas->restore();
+ gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, &src, dst, &paint, constraint);
}
// Draw the center of the small bitmap with a mask filter
void drawCase4(SkCanvas* canvas, int transX, int transY,
- SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::MakeXYWH(2, 2,
SkIntToScalar(kSmallTextureSize-4),
SkIntToScalar(kSmallTextureSize-4));
- SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
- SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)));
+ SkBlurMask::ConvertRadiusToSigma(3));
paint.setMaskFilter(mf)->unref();
- canvas->save();
- canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
- canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
- canvas->restore();
+ gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, &src, dst, &paint, constraint);
}
void onDraw(SkCanvas* canvas) override {
@@ -190,40 +211,40 @@ protected:
}
// First draw a column with no bleeding and no filtering
- this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
- this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
- this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
- this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
+ this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
// Then draw a column with no bleeding and low filtering
- this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
- this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
- this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
- this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
+ this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
// Then draw a column with no bleeding and high filtering
- this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
- this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
- this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
- this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
+ this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
// Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
- this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
- this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
- this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
- this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
+ this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
// Then draw a column with bleeding and low filtering
- this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
- this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
- this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
- this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
+ this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
// Finally draw a column with bleeding and high filtering
- this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
- this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
- this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
- this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
+ this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
canvas->restore();
}
@@ -257,8 +278,12 @@ private:
SkBitmap fBitmapSmall;
SkBitmap fBitmapBig;
+ SkAutoTUnref<SkImage> fImageSmall;
+ SkAutoTUnref<SkImage> fImageBig;
+ const BleedTest fBT;
typedef GM INHERITED;
};
-DEF_GM( return new BleedGM(); )
+DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
+DEF_GM( return new BleedGM(kUseImage_BleedTest); )
diff --git a/gm/convexpolyclip.cpp b/gm/convexpolyclip.cpp
index 2eabebac62..c1df69e3b7 100644
--- a/gm/convexpolyclip.cpp
+++ b/gm/convexpolyclip.cpp
@@ -144,9 +144,7 @@ protected:
SkPaint bgPaint;
bgPaint.setAlpha(0x15);
SkISize size = canvas->getDeviceSize();
- SkRect dstRect = SkRect::MakeWH(SkIntToScalar(size.fWidth),
- SkIntToScalar(size.fHeight));
- canvas->drawBitmapRectToRect(fBmp, NULL, dstRect, &bgPaint);
+ canvas->drawBitmapRect(fBmp, SkRect::MakeIWH(size.fWidth, size.fHeight), &bgPaint);
static const char kTxt[] = "Clip Me!";
SkPaint txtPaint;