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authorGravatar Chris Dalton <csmartdalton@google.com>2018-04-23 21:14:42 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-24 15:23:06 +0000
commit6f5e77a08faf9d967eba8194811cbf2391092c23 (patch)
tree577ea1030e16bd68c47eaa5cd3c494785c7204e6 /gm
parentb97f28b90399c2571712401a30b0299d37b4b52e (diff)
ccpr: Cull extremely thin triangles
When triangles get too thin it's possible for FP round-off error to actually give us the wrong winding direction, causing rendering artifacts. This change also allows us to unblacklist ANGLE. Bug: skia:7805 Bug: skia:7820 Change-Id: Ibaa0f033eba625d720e3a594c4515d8264cc413d Reviewed-on: https://skia-review.googlesource.com/123262 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'gm')
-rw-r--r--gm/mandoline.cpp202
1 files changed, 202 insertions, 0 deletions
diff --git a/gm/mandoline.cpp b/gm/mandoline.cpp
new file mode 100644
index 0000000000..17dd02f7e0
--- /dev/null
+++ b/gm/mandoline.cpp
@@ -0,0 +1,202 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "sk_tool_utils.h"
+#include "SkPaint.h"
+#include "SkPath.h"
+#include "SkPoint.h"
+#include "SkGeometry.h"
+#include <math.h>
+
+namespace skiagm {
+
+// Slices paths into sliver-size contours shaped like ice cream cones.
+class MandolineSlicer {
+public:
+ static constexpr int kDefaultSubdivisions = 10;
+
+ MandolineSlicer(SkPoint anchorPt) {
+ fPath.setFillType(SkPath::kEvenOdd_FillType);
+ fPath.setIsVolatile(true);
+ this->reset(anchorPt);
+ }
+
+ void reset(SkPoint anchorPt) {
+ fPath.reset();
+ fLastPt = fAnchorPt = anchorPt;
+ }
+
+ void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
+ if (numSubdivisions <= 0) {
+ fPath.moveTo(fAnchorPt);
+ fPath.lineTo(fLastPt);
+ fPath.lineTo(pt);
+ fPath.close();
+ fLastPt = pt;
+ return;
+ }
+ float T = this->chooseChopT(numSubdivisions);
+ if (0 == T) {
+ fPath.lineTo(fLastPt);
+ this->sliceLine(pt, numSubdivisions - 1);
+ return;
+ }
+ SkPoint midpt = fLastPt * (1 - T) + pt * T;
+ this->sliceLine(midpt, numSubdivisions - 1);
+ this->sliceLine(pt, numSubdivisions - 1);
+ }
+
+ void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
+ if (numSubdivisions <= 0) {
+ fPath.moveTo(fAnchorPt);
+ fPath.lineTo(fLastPt);
+ fPath.quadTo(p1, p2);
+ fPath.close();
+ fLastPt = p2;
+ return;
+ }
+ float T = this->chooseChopT(numSubdivisions);
+ if (0 == T) {
+ fPath.quadTo(fLastPt, fLastPt);
+ this->sliceQuadratic(p1, p2, numSubdivisions - 1);
+ return;
+ }
+ SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
+ SkChopQuadAt(P, PP, T);
+ this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
+ this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
+ }
+
+ void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
+ int numSubdivisions = kDefaultSubdivisions) {
+ if (numSubdivisions <= 0) {
+ fPath.moveTo(fAnchorPt);
+ fPath.lineTo(fLastPt);
+ fPath.cubicTo(p1, p2, p3);
+ fPath.close();
+ fLastPt = p3;
+ return;
+ }
+ float T = this->chooseChopT(numSubdivisions);
+ if (0 == T) {
+ fPath.cubicTo(fLastPt, fLastPt, fLastPt);
+ this->sliceCubic(p1, p2, p3, numSubdivisions - 1);
+ return;
+ }
+ SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
+ SkChopCubicAt(P, PP, T);
+ this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
+ this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
+ }
+
+ void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
+ if (numSubdivisions <= 0) {
+ fPath.moveTo(fAnchorPt);
+ fPath.lineTo(fLastPt);
+ fPath.conicTo(p1, p2, w);
+ fPath.close();
+ fLastPt = p2;
+ return;
+ }
+ float T = this->chooseChopT(numSubdivisions);
+ if (0 == T) {
+ fPath.conicTo(fLastPt, fLastPt, w);
+ this->sliceConic(p1, p2, w, numSubdivisions - 1);
+ return;
+ }
+ SkConic conic(fLastPt, p1, p2, w), halves[2];
+ if (!conic.chopAt(T, halves)) {
+ SK_ABORT("SkConic::chopAt failed");
+ }
+ this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
+ this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
+ }
+
+ const SkPath& path() const { return fPath; }
+
+private:
+ float chooseChopT(int numSubdivisions) {
+ SkASSERT(numSubdivisions > 0);
+ if (numSubdivisions > 1) {
+ return .5f;
+ }
+ float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
+ SkASSERT(T >= 0 && T < 1);
+ return T;
+ }
+
+ SkRandom fRand;
+ SkPath fPath;
+ SkPoint fAnchorPt;
+ SkPoint fLastPt;
+};
+
+class SliverPathsGM : public GM {
+public:
+ SliverPathsGM() {
+ this->setBGColor(sk_tool_utils::color_to_565(SK_ColorBLACK));
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("mandoline");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(560, 475);
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ SkPaint paint;
+ paint.setColor(SK_ColorWHITE);
+ paint.setAntiAlias(true);
+
+ MandolineSlicer mandoline({41, 43});
+ mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
+ mandoline.sliceLine({41, 43});
+ canvas->drawPath(mandoline.path(), paint);
+
+ mandoline.reset({357.049988f, 446.049988f});
+ mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
+ {309.049988f, 347.950012f});
+ mandoline.sliceLine({309.049988f, 419});
+ mandoline.sliceLine({357.049988f, 446.049988f});
+ canvas->drawPath(mandoline.path(), paint);
+
+ canvas->save();
+ canvas->translate(421, 105);
+ canvas->scale(100, 81);
+ mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
+ mandoline.sliceConic({-2, 0},
+ {-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
+ mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
+ {1, 0}, .5f);
+ mandoline.sliceLine({0, 0});
+ mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
+ canvas->drawPath(mandoline.path(), paint);
+ canvas->restore();
+
+ canvas->save();
+ canvas->translate(150, 300);
+ canvas->scale(75, 75);
+ mandoline.reset({1, 0});
+ constexpr int nquads = 5;
+ for (int i = 0; i < nquads; ++i) {
+ float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
+ float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
+ mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
+ {cosf(theta2), sinf(theta2)});
+ }
+ canvas->drawPath(mandoline.path(), paint);
+ canvas->restore();
+ }
+};
+
+DEF_GM(return new SliverPathsGM;)
+
+}