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authorGravatar Mike Klein <mtklein@google.com>2018-07-10 15:52:06 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-10 20:08:50 +0000
commit6eb36214461794626291a01c3150f7239e4a91a3 (patch)
treefb1165266f576b6c3006be5f207a675c412155db /gm
parent5d948228d91ae8ff2c9602ff45a9e8661665ed46 (diff)
transform paint color to dst colorspace
Hopefully I can start to knock off effects that need to be converted to dst colorspace one at a time now. My rough list is, - paint color <---- - image shader - sprite blitter - gradients? - mode color filter - lighting color filter - high contrast filter - toSRGB color filter This change cuts the diffs between 8888 and srgb from ~540 to ~500. I left myself a note about not being able to interpret null to sRGB at a high level yet. That'd cause a ton of 8888 diffs, and I think SkColorSpaceXformCanvas diffs too. Change-Id: Id66a63e0e92130927f267719aeccb8bbcd92973a Reviewed-on: https://skia-review.googlesource.com/140244 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
Diffstat (limited to 'gm')
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