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authorGravatar robertphillips <robertphillips@google.com>2015-07-29 12:28:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-29 12:28:04 -0700
commit5f865b9cf11ac16e41f10d78276d6b8cf68762de (patch)
tree582daf4ae76abb74e106783a804355920803be00 /gm
parentf20488b4f2139e6ca09fee7e39b731dd8ab467db (diff)
Move LightingShader to effects
Additionally this CL: forces the light colors to be opaque forces the light direction to be normalized adds a raster implementation adds a gm Review URL: https://codereview.chromium.org/1245883003
Diffstat (limited to 'gm')
-rw-r--r--gm/lighting.cpp3
-rw-r--r--gm/lightingshader.cpp111
2 files changed, 112 insertions, 2 deletions
diff --git a/gm/lighting.cpp b/gm/lighting.cpp
index b721fef6c3..f6d236c382 100644
--- a/gm/lighting.cpp
+++ b/gm/lighting.cpp
@@ -170,7 +170,6 @@ private:
//////////////////////////////////////////////////////////////////////////////
-static GM* MyFactory(void*) { return new ImageLightingGM; }
-static GMRegistry reg(MyFactory);
+DEF_GM( return SkNEW(ImageLightingGM); )
}
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
new file mode 100644
index 0000000000..e920fb5cc3
--- /dev/null
+++ b/gm/lightingshader.cpp
@@ -0,0 +1,111 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkColorPriv.h"
+#include "SkLightingShader.h"
+
+static SkBitmap make_checkerboard(int texSize) {
+ SkBitmap bitmap;
+ bitmap.allocN32Pixels(texSize, texSize);
+
+ SkCanvas canvas(bitmap);
+ sk_tool_utils::draw_checkerboard(&canvas,
+ sk_tool_utils::color_to_565(0x0),
+ sk_tool_utils::color_to_565(0xFF804020),
+ 16);
+ return bitmap;
+}
+
+// Create a hemispherical normal map
+static SkBitmap make_normalmap(int texSize) {
+ SkBitmap hemi;
+ hemi.allocN32Pixels(texSize, texSize);
+
+ for (int y = 0; y < texSize; ++y) {
+ for (int x = 0; x < texSize; ++x) {
+ SkScalar locX = (x + 0.5f - texSize/2.0f) / (texSize/2.0f);
+ SkScalar locY = (y + 0.5f - texSize/2.0f) / (texSize/2.0f);
+
+ SkScalar locZ = locX * locX + locY * locY;
+ if (locZ >= 1.0f) {
+ locX = 0.0f;
+ locY = 0.0f;
+ locZ = 0.0f;
+ }
+ locZ = sqrt(1.0f - locZ);
+ unsigned char r = static_cast<unsigned char>((0.5f * locX + 0.5f) * 255);
+ unsigned char g = static_cast<unsigned char>((-0.5f * locY + 0.5f) * 255);
+ unsigned char b = static_cast<unsigned char>((0.5f * locZ + 0.5f) * 255);
+ *hemi.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
+ }
+ }
+
+ return hemi;
+}
+
+
+namespace skiagm {
+
+// This GM exercises lighting shaders.
+class LightingShaderGM : public GM {
+public:
+ LightingShaderGM() {
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
+ }
+
+protected:
+
+ SkString onShortName() override {
+ return SkString("lightingshader");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(kTexSize, kTexSize);
+ }
+
+ void onOnceBeforeDraw() override {
+ fDiffuse = make_checkerboard(kTexSize);
+ fNormalMap = make_normalmap(kTexSize);
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+
+ SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
+
+ SkLightingShader::Light light;
+ light.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
+ light.fDirection.fX = 0.0f;
+ light.fDirection.fY = 0.0f;
+ light.fDirection.fZ = 1.0f;
+
+ SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(fDiffuse, fNormalMap,
+ light, ambient));
+
+ SkPaint paint;
+ paint.setShader(fShader);
+
+ SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
+
+ canvas->drawRect(r, paint);
+ }
+
+private:
+ static const int kTexSize = 128;
+
+ SkBitmap fDiffuse;
+ SkBitmap fNormalMap;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return SkNEW(LightingShaderGM); )
+
+}